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Overview





The Vulcan Chaingun is a weapon introduced in Chicken Invaders: Revenge of the Yolk. It's an unlockable in Chicken Invaders: Ultimate Omelette and Cluck of the Dark Side. This page describes the version seen in Chicken Invaders Universe from version v5.1 onward.

Strategy

It fires multiple supersonic metal shards at an extremely fast rate. It has a high damage output, but rapidly loses accuracy as heat levels rise. Fire in short and and deliberate bursts for the best effect. A good Heat Sink is generally recommended for this weapon.

Its Gift is unlocked from Tier 1.

Pros

  • Fast fire rate and high damage output.
  • Fast projectiles.
  • It's significantly lighter and stronger compared to it's two main competitors, the Boron Railgun and Hypergun, even when fully upgraded.
  • Gains spread-fire longer it's fired, making it very useful for waves with lots of enemies and hazards.
    • This is a double-edged tactic, however, as the spread may not be useful in waves with only few and lone enemies, additionally, player also needs to be careful to not let it overheat while firing.

Cons

  • Somewhat expensive to initially purchase.
  • Loses its accuracy as heat levels rise.
    • This, however, can make it useful for clearing out asteroid waves and those with lots of enemies, but this will require the player to keep it at higher heat levels while trying to avoid Overheating.

It's a member of the Fire group, so it has its weaknesses and strengths.

Enemies and Bosses that are weak to the Fire group:

Enemies and Bosses that are strong against the Fire group:

Item

Like other weapons, the Vulcan Chaingun exists as an item that can be bought either in the Galactic Store or at Heroware stores. Its price in the galactic shop is 150 Key, and upgrades cost 4350 Key in total, with each one costing more than the previous one. Without upgrading, it weighs 190kg and uses up 335 KW of energy. After fully upgrading, it weighs 530kg and uses up 410 KW of energy.

Power Levels

This weapon has 12 power levels.

Image Name Description
SuperVulcanChaingunLV1
Level 0 (⚡0)
The power level you start with.

Projectiles: One Weak fired from one of the near outlets, alternating between them
Base damage per volley: 125 (1x125)
Firerate (Base/Booster): 10.53/s / 15.79/s; This value remains constant at subsequent levels
Damage per second (Base/Booster): 1316 / 1974
Base overheat time: 10.5s

SuperVulcanChaingunLV2
Level 1 (⚡1)
Projectiles: Two Weak from the near outlets

Base damage per volley: 250 (2x125)
Damage per second (Base/Booster): 2632 / 3947
Base overheat time: 10s

SuperVulcanChaingunLV3
Level 2 (⚡2)
Projectiles: Three Weak from the center and near outlets

Base damage per volley: 375 (3x125)
Damage per second (Base/Booster): 3947 / 5921
Base overheat time: 9.5s

SuperVulcanChaingunLV4
Level 3 (⚡3)
Projectiles: Four Weak from the near and far outlets

Base damage per volley: 500 (4x125)
Damage per second (Base/Booster): 5263 / 7895
Base overheat time: 9s

SuperVulcanChaingunLV5
Level 4 (⚡4)
Projectiles: One Medium from the left near outlet, three Weak from the right near and far outlets

Base damage per volley: 625 (1x250 + 3x125)
Damage per second (Base/Booster): 6579 / 9868
Base overheat time: 8.5s

SuperVulcanChaingunLV6
Level 5 (⚡5)
Projectiles: Two Medium from the near outlets and two Weak from the far outlets

Base damage per volley: 750 (2x250 + 2x125)
Damage per second (Base/Booster): 7895 / 11842
Base overheat time: 8s; This value remains constant at subsequent levels

SuperVulcanChaingunLV7
Level 6 (⚡6)
Projectiles: Three Medium from the near and left far outlets, one Weak from the right far outlet

Base damage per volley: 875 (3x250 + 1x125)
Damage per second (Base/Booster): 9211 / 13816

SuperVulcanChaingunLV8
Level 7 (⚡7)
Projectiles: Four Medium from the near and far outlets

Base damage per volley: 1000 (4x250)
Damage per second (Base/Booster): 10526 / 15789

SuperVulcanChaingunLV9
Level 8 (⚡8)
Projectiles: One Strong from the left near outlet, three Medium from the right near and far outlets

Base damage per volley: 1125 (1x375 + 3x250)
Damage per second (Base/Booster): 11842 / 17763

SuperVulcanChaingunLV10
Level 9 (⚡9)
Projectiles: Two Strong from the near outlets and two Medium from the far outlets

Base damage per volley: 1250 (2x375 + 2x250)
Damage per second (Base/Booster): 13158 / 19737

SuperVulcanChaingunLV11
Level 10 (⚡10)
Projectiles: Four Strong from the near and far outlets

Base damage per volley: 1500 (4x375)
Damage per second (Base/Booster): 15789 / 23684

SuperVulcanChaingunLV12
Level 11 (⚡20)
Projectiles: Five Strong from the center, near and far outlets

Base damage per volley: 1875 (5x375)
Damage per second (Base/Booster): 19737 / 29605

Projectiles

This weapon has three types of projectiles.

Image Name Damage Description
SuperVulcanChaingunWeak SuperVulcanChaingunWeakHot
Weak
125
Used in: first power levels (until 7th)

Behavior: goes forward at the beginning, increasingly inaccurate as heat levels rise up to 90 degrees outward

SuperVulcanChaingunMedium SuperVulcanChaingunMediumHot
Medium
250
Used in: intermediate power levels (from 4th to 9th)

Behavior: goes forward at the beginning, increasingly inaccurate as heat levels rise up to 90 degrees outward

SuperVulcanChaingunStrong SuperVulcanChaingunStrongHot
Strong
375
Used in: later power levels (from 8th)

Behavior: goes forward at the beginning, increasingly inaccurate as heat levels rise up to 90 degrees outward

Gallery

Trivia

  • Vulcan Chaingun is not available by default in Ultimate Omelette, because at one point in development it was intended to be replaced entirely by Boron Railgun. It was left in the game as a last minute decision.
  • The Vulcan Chaingun was the first weapon overhauled in Chicken Invaders Universe.
  • The internal name for its shooting sound is "gatling".
  • This is the first weapon introduced to fire in the chevron formation, followed by the Boron Railgun and later the Moron Railgun.
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