Neutron Gun first appeared in The Next Wave. The bullets used a different zig-zag design compared to the one used today. The next revision was in Revenge of the Yolk, with a new design, slower automatic firerate, faster manual firerate and changed power levels. It received no further changes until Chicken Invaders Universe, which added overdrive and buffed projectiles and certain power levels. This page describes the version seen in Universe.
Strategy
Neutron Gun fires green nuclear bullets in a concentrated manner. They travel slowly in the spacecraft's facing direction. Most of the upgrades to this weapon replace the existing bullets with stronger versions. While the base firerate is somewhat slow, Overdrive helps with it. The overheat time is one of the best, letting you fire this weapon continuously for a long while. The bullets tend to miss fast-moving targets, unless you predict where they will move ahead of time.
Like other weapons, the Neutron Gun exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 , and upgrades cost 4350 in total, with each one costing more than the previous one. Without upgrading, it weighs 560kg and uses up 380 KW of energy. After fully upgrading, it weighs 1060kg and uses up 485 KW of energy.
Power Levels
This weapon has 12 power levels, the default amount.
Image
Name
Description
Level 0 (⚡0)
The power level you start with.
Projectiles: One Weak from the tip Base damage per volley: 300 (1x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 12s / 8s Damage per Second (Base/Overdrive): 1250 / 1875
Level 1 (⚡1)
Projectiles: Two Weak from the front weapon pods
Base damage per volley: 600 (2x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 11.5s / 7.67s Damage per Second (Base/Overdrive): 2500 / 3750
Level 2 (⚡2)
Projectiles: Three Weak from the tip and the front weapon pods
Base damage per volley: 900 (3x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 11s / 7.33s Damage per Second (Base/Overdrive): 3750 / 5625
Level 3 (⚡3)
Projectiles: One Medium from the tip and two Weak from the rear weapon pods
Base damage per volley: 1200 (1x600 + 2x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 10.5s / 7s Damage per Second (Base/Overdrive): 5000 / 7500
Level 4 (⚡4)
Projectiles: One Weak from the tip and two Medium from the rear weapon pods
Base damage per volley: 1500 (2x600 + 1x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 10s / 6.67s Damage per Second (Base/Overdrive): 6250 / 9375
Level 5 (⚡5)
Projectiles: Three Medium from the tip and the rear weapon pods
Base damage per volley: 1800 (3x600) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 7500 / 11250
Level 6 (⚡6)
Projectiles: One Strong from the tip and two Medium from the rear weapon pods
Base damage per volley: 2100 (1x900 + 2x600) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 8750 / 13125
Level 7 (⚡7)
Projectiles: One Medium from the tip and two Strong from the rear weapon pods
Base damage per volley: 2400 (2x900 + 1x600) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 10000 / 15000
Level 8 (⚡8)
Projectiles: One Strong from the tip, two Medium and two Weak from the weapon pods
Base damage per volley: 2700 (1x900 + 2x600 + 2x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 11250 / 16875
Level 9 (⚡9)
Projectiles: One Medium from the tip, two Strong and two Weak from the weapon pods
Base damage per volley: 3000 (2x900 + 1x600 + 2x300) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 12500 / 18750
Level 10 (⚡10)
Projectiles: One Medium from the tip, two Strong and two Medium from the weapon pods
Base damage per volley: 3600 (2x900 + 3x600) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 15000 / 22500
Level 11 (⚡20)
Projectiles: Five Strong from the tip and the weapon pods
Base damage per volley: 4500 (5x900) Firerate (Base/Overdrive): 4.17/s / 6.25/s Overheat time (Base/Overdrive): 9.5s / 6.33s Damage per Second (Base/Overdrive): 18750 / 28125
Projectiles
This weapon has three types of projectiles.
Image
Name
Damage
Description
Weak
300
Used in: early power levels (0-4, 8, 9)
Behavior: only goes forward, slow
Medium
600
Used in: most power levels (except for 0-2 and 11)
Behavior: only goes forward, slow
Strong
900
Used in: later power levels (from 6th onward)
Behavior: only goes forward, slow
Trivia
The internal name for its shooting sound is "green weapon sound".
Its shooting sound was taken from Houndeyes from Half-Life.