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Overview
CI2





Neutron Gun is one of the oldest Weapons in the Chicken Invaders series, appearing in every game since The Next Wave.

It functions as a slow, but very concentrated, high damaging weapon.

History

Neutron Gun first appeared in The Next Wave. The bullets used a different zig-zag design compared to the one used today. The next revision was in Revenge of the Yolk, with a new design, slower automatic firerate, faster manual firerate and changed power levels. It received no further changes until Chicken Invaders Universe, which added overdrive and buffed projectiles and certain power levels. This page describes the version seen in Universe.

Strategy

Neutron Gun fires green nuclear bullets in a concentrated manner. They travel slowly in the spacecraft's facing direction. Most of the upgrades to this weapon replace the existing bullets with stronger versions. While the base firerate is somewhat slow, Overdrive helps with it. The overheat time is one of the best, letting you fire this weapon continuously for a long while. The bullets tend to miss fast-moving targets, unless you predict where they will move ahead of time.

Its Gift is always unlocked.

Pros

  • High, concentrated damage, especially at high power levels.
  • Perfect for bosses.
  • High Damage per Second.
  • High Overheat Time.

Cons

  • Slow projectile speed.
  • Slow automatic firerate.
  • Hitting fast targets can be difficult.
  • No spread.

It's a member of the Nuclear group, so it has its weaknesses and strengths.

Enemies and Bosses that are weak to the Nuclear group:

Enemies and Bosses that are strong against the Nuclear group:

Item

Like other weapons, the Neutron Gun exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 Key, and upgrades cost 4350 Key in total, with each one costing more than the previous one. Without upgrading, it weighs 560kg and uses up 380 KW of energy. After fully upgrading, it weighs 1060kg and uses up 485 KW of energy.

Power Levels

This weapon has 12 power levels, the default amount.

Image Name Description
CIUNeutronGunLV1
Level 0 (⚡0)
The power level you start with.

Projectiles: One Weak from the tip
Base damage per volley: 300 (1x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 12s / 8s
Damage per Second (Base/Overdrive): 1250 / 1875

CIUNeutronGunLV2
Level 1 (⚡1)
Projectiles: Two Weak from the front weapon pods

Base damage per volley: 600 (2x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 11.5s / 7.67s
Damage per Second (Base/Overdrive): 2500 / 3750

CIUNeutronGunLV3
Level 2 (⚡2)
Projectiles: Three Weak from the tip and the front weapon pods

Base damage per volley: 900 (3x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 11s / 7.33s
Damage per Second (Base/Overdrive): 3750 / 5625

CIUNeutronGunLV4
Level 3 (⚡3)
Projectiles: One Medium from the tip and two Weak from the rear weapon pods

Base damage per volley: 1200 (1x600 + 2x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 10.5s / 7s
Damage per Second (Base/Overdrive): 5000 / 7500

CIUNeutronGunLV5
Level 4 (⚡4)
Projectiles: One Weak from the tip and two Medium from the rear weapon pods

Base damage per volley: 1500 (2x600 + 1x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 10s / 6.67s
Damage per Second (Base/Overdrive): 6250 / 9375

CIUNeutronGunLV6
Level 5 (⚡5)
Projectiles: Three Medium from the tip and the rear weapon pods

Base damage per volley: 1800 (3x600)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 7500 / 11250

CIUNeutronGunLV7
Level 6 (⚡6)
Projectiles: One Strong from the tip and two Medium from the rear weapon pods

Base damage per volley: 2100 (1x900 + 2x600)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 8750 / 13125

CIUNeutronGunLV8
Level 7 (⚡7)
Projectiles: One Medium from the tip and two Strong from the rear weapon pods

Base damage per volley: 2400 (2x900 + 1x600)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 10000 / 15000

CIUNeutronGunLV9
Level 8 (⚡8)
Projectiles: One Strong from the tip, two Medium and two Weak from the weapon pods

Base damage per volley: 2700 (1x900 + 2x600 + 2x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 11250 / 16875

CIUNeutronGunLV10
Level 9 (⚡9)
Projectiles: One Medium from the tip, two Strong and two Weak from the weapon pods

Base damage per volley: 3000 (2x900 + 1x600 + 2x300)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 12500 / 18750

CIUNeutronGunLV11
Level 10 (⚡10)
Projectiles: One Medium from the tip, two Strong and two Medium from the weapon pods

Base damage per volley: 3600 (2x900 + 3x600)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 15000 / 22500

CIUNeutronGunLV12
Level 11 (⚡20)
Projectiles: Five Strong from the tip and the weapon pods

Base damage per volley: 4500 (5x900)
Firerate (Base/Overdrive): 4.17/s / 6.25/s
Overheat time (Base/Overdrive): 9.5s / 6.33s
Damage per Second (Base/Overdrive): 18750 / 28125

Projectiles

This weapon has three types of projectiles.

Image Name Damage Description
NeutronGunWeak
Weak
300
Used in: early power levels (0-4, 8, 9)

Behavior: only goes forward, slow

NeutronGunMedium
Medium
600
Used in: most power levels (except for 0-2 and 11)

Behavior: only goes forward, slow

NeutronGunStrong
Strong
900
Used in: later power levels (from 6th onward)

Behavior: only goes forward, slow

Trivia

  • The internal name for its shooting sound is "green weapon sound".
  • Its shooting sound was taken from Houndeyes from Half-Life.

Gallery

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