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Overview
CI2





Laser Cannon is one of the oldest weapons in the Chicken Invaders series, appearing in every game since The Next Wave. It made its first appearance in The Next Wave and received a visual update in Revenge of the Yolk. This page describes the version seen in Universe.

Strategy

It fires lightning-fast bolts of focused energy, which will kill anything in their path. Its main disadvantages are its minimal spread and quick overheating.

Its Gift is always unlocked.

Pros

  • Instantly hits enemies.
  • High, focused DPS.
  • Relatively high rate of fire.
  • Low weight.

Cons

  • Almost no spread, making it a poor choice for asteroid waves and those with lots of enemies.
  • Overheats quickly.
  • Low total damage until overheating.

It's a member of the Fire group, so it has its weaknesses and strengths.

Enemies and Bosses that are weak to the Fire group:

Enemies and Bosses that are strong against the Fire group:

Item

Like other weapons, the Laser Cannon exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 Key, and upgrades cost 4350 Key in total, with each one costing more than the previous one. Without upgrading, it weighs 160kg and uses up 300 KW of energy. After fully upgrading, it weighs 370kg and uses up 365 KW of energy.

Power Levels

This weapon has 12 power levels.

Image Name Description
CIULaserCannonLV1
Level 0 (⚡0)
The power level you start with.

Projectiles: One Weak from the center outlet
Base damage per volley: 250 (1x250)
Firerate (Base/Booster): 5.56/s / 8.33/s; This value remains constant at subsequent levels
Damage per Second (Base/Booster): 1389 / 2083
Base overheat time: 9s

CIULaserCannonLV2
Level 1 (⚡1)
Lasers from the near and mid outlets are fired 1.875 degrees outward.

Projectiles: Two Weak from the near outlets
Base damage per volley: 500 (2x250)
Damage per Second (Base/Booster): 2778 / 4167
Base overheat time: 8.5s

CIULaserCannonLV3
Level 2 (⚡2)
Projectiles: Three Weak from the center and mid outlets

Base damage per volley: 750 (3x250)
Damage per Second (Base/Booster): 4167 / 6250
Base overheat time: 8s

CIULaserCannonLV4
Level 3 (⚡3)
Projectiles: One Medium Strong from the center outlet, two Weak from the mid outlets

Base damage per volley: 1000 (1x500 + 2x250)
Damage per Second (Base/Booster): 5556 / 8333
Base overheat time: 7.5s

CIULaserCannonLV5
Level 4 (⚡4)
Projectiles: One Medium Strong from the center outlet, two Medium Weak from the mid outlets

Base damage per volley: 1250 (1x500 + 2x375)
Damage per Second (Base/Booster): 6944 / 10417
Base overheat time: 7s

CIULaserCannonLV6
Level 5 (⚡5)
Projectiles: Three Medium Strong from the center and mid outlets

Base damage per volley: 1500 (3x500)
Damage per Second (Base/Booster): 8333 / 12500
Base overheat time: 6.5s; This value remains constant at subsequent levels

CIULaserCannonLV7
Level 6 (⚡6)
Projectiles: One Strong from the center outlet, two Medium Weak from the mid outlets

Base damage per volley: 1750 (1x1000 + 2x375)
Damage per Second (Base/Booster): 9722 / 14583

CIULaserCannonLV8
Level 7 (⚡7)
Projectiles: One Strong from the center outlet, two Medium Strong from the mid outlets

Base damage per volley: 2000 (1x1000 + 2x500)
Damage per Second (Base/Booster): 11111 / 16667

CIULaserCannonLV9
Level 8 (⚡8)
Projectiles: Two Strong from the mid outlets, one Weak from the center outlet

Base damage per volley: 2250 (2x1000 + 1x250)
Damage per Second (Base/Booster): 12500 / 18750

CIULaserCannonLV10
Level 9 (⚡9)
Projectiles: Two Strong from the mid outlets, one Medium Strong from the center outlet

Base damage per volley: 2500 (2x1000 + 1x500)
Damage per Second (Base/Booster): 13989 / 20833

CIULaserCannonLV11
Level 10 (⚡10)
Projectiles: Three Strong from the center and mid outlets

Base damage per volley: 3000 (3x1000)
Damage per Second (Base/Booster): 16667 / 25000

CIULaserCannonLV12
Level 11 (⚡20)
The lasers from the far outlets are fired 3.75 degrees outward.

Projectiles: Three Strong from the center and mid outlets, two Medium Weak from the far outlets
Base damage per volley: 3750 (3x1000 + 2x375)
Damage per Second (Base/Booster): 20833 / 31250

Projectiles

This weapon has four types of projectiles.

Image Name Damage Description
LaserCannonWeak
Weak
250
Used in: power levels 0-3, 8

Behavior: instant hit; can go straight up or slightly to the sides

LaserCannonMediumWeak
Medium Weak
375
Used in: power levels 4, 6, 11

Behavior: instant hit; can go straight up or slightly to the sides

LaserCannonMediumStrong
Medium Strong
500
Used in: power levels 3-5, 7, 9

Behavior: instant hit; can go straight up or slightly to the sides

LaserCannonStrong
Strong
1000
Used in: later power levels (from 6th onward)

Behavior: instant hit; can go straight up or slightly to the sides

Trivia

  • Before version 130, the weapon resembled the Laser Cannon from Revenge of the Yolk through Cluck of the Dark Side, only differing in numerical values. In version 130, the volleys were changed to ones based on the weapon's original incarnation from The Next Wave.

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