Laser Cannon is one of the oldest weapons in the Chicken Invaders series, appearing in every game since The Next Wave. It made its first appearance in The Next Wave and received a visual update in Revenge of the Yolk. This page describes the version seen in Universe.
It fires lightning-fast bolts of focused energy, which will kill anything in their path. Its main disadvantages are its minimal spread and quick overheating.
Like other weapons, the Laser Cannon exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 , and upgrades cost 4350 in total, with each one costing more than the previous one. Without upgrading, it weighs 160kg and uses up 300 KW of energy. After fully upgrading, it weighs 370kg and uses up 365 KW of energy.
Power Levels
This weapon has 12 power levels.
Image
Name
Description
Level 0 (⚡0)
The power level you start with.
Projectiles: One Weak from the center outlet Base damage per volley: 250 (1x250) Firerate (Base/Booster): 5.56/s / 8.33/s; This value remains constant at subsequent levels Damage per Second (Base/Booster): 1389 / 2083 Base overheat time: 9s
Level 1 (⚡1)
Lasers from the near and mid outlets are fired 1.875 degrees outward.
Projectiles: Two Weak from the near outlets Base damage per volley: 500 (2x250) Damage per Second (Base/Booster): 2778 / 4167 Base overheat time: 8.5s
Level 2 (⚡2)
Projectiles: Three Weak from the center and mid outlets
Base damage per volley: 750 (3x250) Damage per Second (Base/Booster): 4167 / 6250 Base overheat time: 8s
Level 3 (⚡3)
Projectiles: One Medium Strong from the center outlet, two Weak from the mid outlets
Base damage per volley: 1000 (1x500 + 2x250) Damage per Second (Base/Booster): 5556 / 8333 Base overheat time: 7.5s
Level 4 (⚡4)
Projectiles: One Medium Strong from the center outlet, two Medium Weak from the mid outlets
Base damage per volley: 1250 (1x500 + 2x375) Damage per Second (Base/Booster): 6944 / 10417 Base overheat time: 7s
Level 5 (⚡5)
Projectiles: Three Medium Strong from the center and mid outlets
Base damage per volley: 1500 (3x500) Damage per Second (Base/Booster): 8333 / 12500 Base overheat time: 6.5s; This value remains constant at subsequent levels
Level 6 (⚡6)
Projectiles: One Strong from the center outlet, two Medium Weak from the mid outlets
Base damage per volley: 1750 (1x1000 + 2x375) Damage per Second (Base/Booster): 9722 / 14583
Level 7 (⚡7)
Projectiles: One Strong from the center outlet, two Medium Strong from the mid outlets
Base damage per volley: 2000 (1x1000 + 2x500) Damage per Second (Base/Booster): 11111 / 16667
Level 8 (⚡8)
Projectiles: Two Strong from the mid outlets, one Weak from the center outlet
Base damage per volley: 2250 (2x1000 + 1x250) Damage per Second (Base/Booster): 12500 / 18750
Level 9 (⚡9)
Projectiles: Two Strong from the mid outlets, one Medium Strong from the center outlet
Base damage per volley: 2500 (2x1000 + 1x500) Damage per Second (Base/Booster): 13989 / 20833
Level 10 (⚡10)
Projectiles: Three Strong from the center and mid outlets
Base damage per volley: 3000 (3x1000) Damage per Second (Base/Booster): 16667 / 25000
Level 11 (⚡20)
The lasers from the far outlets are fired 3.75 degrees outward.
Projectiles: Three Strong from the center and mid outlets, two Medium Weak from the far outlets Base damage per volley: 3750 (3x1000 + 2x375) Damage per Second (Base/Booster): 20833 / 31250
Projectiles
This weapon has four types of projectiles.
Image
Name
Damage
Description
Weak
250
Used in: power levels 0-3, 8
Behavior: instant hit; can go straight up or slightly to the sides
Medium Weak
375
Used in: power levels 4, 6, 11
Behavior: instant hit; can go straight up or slightly to the sides
Medium Strong
500
Used in: power levels 3-5, 7, 9
Behavior: instant hit; can go straight up or slightly to the sides
Strong
1000
Used in: later power levels (from 6th onward)
Behavior: instant hit; can go straight up or slightly to the sides
Trivia
Before version 130, the weapon resembled the Laser Cannon from Revenge of the Yolk through Cluck of the Dark Side, only differing in numerical values. In version 130, the volleys were changed to ones based on the weapon's original incarnation from The Next Wave.