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Overview
CI1
CI2





Ion Blaster is the oldest Weapon in the Chicken Invaders series, appearing in every game.

It functions as a basic spread shot weapon, firing multiple bullets spread out evenly.

History[]

Ion Blaster is the only weapon in Chicken Invaders 1 and the starting weapon in The Next Wave and Revenge of the Yolk. It went through the most revisions out of all weapons:

  • The first version in Chicken Invaders 1.
  • The redesigned version in The Next Wave, with double bullets and decreased bullet count.
  • The version seen in the flash version of The Next Wave, introducing triple bullets and decreasing the bullet count even more.
  • The version seen in the episodes following The Next Wave, which is similar to that game's but weaker.
  • The current version seen in Universe, that returns to Chicken Invaders 1's bullet barrage roots.

This page describes the latest version of this weapon.

Strategy[]

Ion Blaster fires multiple red ions that are spread out evenly and accelerate as they go. Each Power Level upgrade adds more bullets, with the final one having 13. Its firerate is decent, and can be increased through Boosters. The default overheat time on the starter Heat Sink is 8 seconds, better than most weapons. However, it's hard to deal concentrated fire with this weapon, as you have to get very close to the enemies. ⚡10 and above add big ions that help out with it.

Its Gift is always unlocked.

Pros

  • High overall damage on all power levels, beating most weapons.
  • Dozens of bullets and the spread help clear out enemies quickly.
  • Decent firerate and overheat time.
  • Lightweight weapon, doesn't use up much reactor power.

Cons

  • Concentrated fire can be problematic, especially on small targets.
  • Its multiple bullets are likely to set off Coward Chickens.
  • Damage falls off on bosses, unless you get really close.

It's a member of the Fire group, so it has its weaknesses and strengths.

Enemies and Bosses that are weak to the Fire group:

Enemies and Bosses that are strong against the Fire group:

Item[]

Like other weapons, the Ion Blaster exists as an item that can be bought either in the Galactic Store or at Heroware stores. Its price in the galactic shop is 150 Key, and upgrades cost 4350 Key in total, with each one costing more than the previous one. Without upgrading, it weighs 180kg and uses up 100 KW of energy. After fully upgrading, it weighs 340kg and uses up 275 KW of energy.

Power Levels[]

This weapon has 12 power levels, the default amount.

Image Name Description
CIUIonBlasterLV1
Level 0 (⚡0)
Projectiles: One Small from the center outlet

Base damage per volley: 300 (1x300)
Firerate (Base/Booster): 4.55/s / 6.81/s; This value remains constant at subsequent levels
Damage per Second (Base/Booster): 1364 / 2046
Base Base overheat time: 10.5s

CIUIonBlasterLV2
Level 1 (⚡1)
Projectiles: Two Small from the near outlets

Base damage per volley: 600 (2x300)
Damage per Second (Base/Booster): 2727 / 4090
Base overheat time: 10s

CIUIonBlasterLV3
Level 2 (⚡2)
Projectiles: Three Small from the center and mid outlets

Base damage per volley: 900 (3x300)
Damage per Second (Base/Booster): 4091 / 6136
Base overheat time: 9.5s

CIUIonBlasterLV4
Level 3 (⚡3)
Mid outlet projectiles are fired 5.5 degrees outward. Whenever two projectiles are fired from the same outlet, their origin points and angles are slightly shifted.

Projectiles: Four Small from the center and mid outlets
Base damage per volley: 1200 (4x300)
Damage per Second (Base/Booster): 5455 / 8181
Base overheat time: 9s

CIUIonBlasterLV5
Level 4 (⚡4)
Far outlet projectiles are fired 11.5 degrees outward.

Projectiles: Five Small from the center, mid and far outlets
Base damage per volley: 1500 (5x300)
Damage per Second (Base/Booster): 6818 / 10227
Base overheat time: 8.5s

CIUIonBlasterLV6
Level 5 (⚡5)
Projectiles: Six Small from the center, mid and far outlets

Base damage per volley: 1800 (6x300)
Damage per Second (Base/Booster): 8182 / 12272
Base overheat time: 8s; This value remains constant at subsequent levels

CIUIonBlasterLV7
Level 6 (⚡6)
Projectiles: Seven Small from the center, mid and far outlets

Base damage per volley: 2100 (7x300)
Damage per Second (Base/Booster): 9545 / 14318

CIUIonBlasterLV8
Level 7 (⚡7)
Projectiles: Eight Small from the center, mid and far outlets

Base damage per volley: 2400 (8x300)
Damage per Second (Base/Booster): 10909 / 16363

CIUIonBlasterLV9
Level 8 (⚡8)
Projectiles: Nine Small from the center, mid and far outlets

Base damage per volley: 2700 (9x300)
Damage per Second (Base/Booster): 12273 / 18409

CIUIonBlasterLV10
Level 9 (⚡9)
Projectiles: Ten Small from the center, mid and far outlets

Base damage per volley: 3000 (10x300)
Damage per Second (Base/Booster): 13636 / 20454

CIUIonBlasterLV11
Level 10 (⚡10)
Projectiles: One Big from the center outlet, ten Small from the center, mid and far outlets

Base damage per volley: 3425 (1x425 + 10x300)
Damage per Second (Base/Booster): 15568 / 23352

CIUIonBlasterLV12
Level 11 (⚡20)
Projectiles: Three Big from the center and mid outlets, ten Small from the center, mid and far outlets

Base damage per volley: 4275 (3x425 + 10x300)
Damage per Second (Base/Booster): 19432 / 29147

Projectiles[]

This weapon has two types of projectiles.

Image Name Damage Description
IonBlasterSingle
Small
300
Used in: all power levels

Behavior: once fired, starts accelerating; can go forward or to the sides

CIUIonBlasterStrong
Big
425
Used in: the last two power levels

Behavior: once fired, starts accelerating; can go forward or to the sides

Trivia[]

  • The internal name for its shooting sound is "default weapon".

Gallery[]

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