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InterAction studios is the company who made the Chicken Invaders franchise, based in Athens, in Greece. The company has existed since 1992 and uses its Ultra VGA Engine to make its games. Their games have been ported on a variety of platforms, including Windows, Mac, Linux, Android, iOS, and Windows Phone, and have been downloaded millions of times. Aside from Chicken Invaders, they've made other games, such as Piggly, Loco, Smileyville, Christmas Eve Crisis and Island Wars. You may check out their website here.

Games List

Chicken Invaders Series (1997-)

Name/Logo Release Date Notes
Ci0logo
Chicken Invaders
(DOS VERSION)
1997 (UNRELEASED)
A very unfinished "conceptual" version of Chicken Invaders, and the actual first game in the series. The only game from InterAction studios made on UVE++.
CI1Logo
Chicken Invaders
(DX VERSION)
07/24/1999 (1.01)
First public Chicken Invaders game and the canonical start of the series. Reimagined version of the DOS version made on UveDX. First to use 3d rendered graphics.
Ci2logo
Chicken Invaders:
The Next Wave
12/22/2002 (Original)
01/26/2012 (Remastered)
03/04/2016 (Steam)
Sequel to the first Chicken Invaders. Had a different Beta. Longest wait for a new game.
CI2XmasLogo
Chicken Invaders:
The Next Wave
Christmas Edition
11/25/2003 (Original)
12/20/2011 (Remastered)
03/04/2016 (Steam)
Originally only available during the months leading up to Christmas. First Edition.
Ci3logo
Chicken Invaders:
Revenge of the Yolk
01/20/2007 (Original)
06/08/2015 (Steam)
Sequel of The Next Wave. First to use UveDX8, and the only game in the series to have an edition arrive before the regular version. First game to be ported to Linux, Mac, and Mobiles.
CI3XmasLogo
Chicken Invaders:
Revenge of the Yolk
Christmas Edition
11/11/2006 (Original)
06/08/2015 (Steam)
The only edition to come before the regular version. Had a beta in October 2006 in which 44 people tested.
CI3EasterLogo
Chicken Invaders:
Revenge of the Yolk
Easter Edition
02/12/2010 (Original)
06/08/2015 (Steam)
First Easter edition. The longest wait between editions of a single game. Second longest wait for a new game. First to use UveXX.
Ci4logo
Chicken Invaders:
Ultimate Omelette
12/06/2010 (Full Version)
11/29/2010 (Demo)
06/06/2014 (Steam)
Sequel of Revenge of the Yolk. Had a beta in November 2010 in which 132 people tested. Was the award winner of the top PC casual games of 2010 by Adrenaline Vault.
CI4XmasLogo
Chicken Invaders:
Ultimate Omelette
Christmas Edition
11/24/2011 (Original)
06/06/2014 (Steam)
First edition of Ultimate Omelette.
CI4EasterLogo
Chicken Invaders:
Ultimate Omelette
Easter Edition
03/11/2012 (Original)
06/06/2014 (Steam)
Shortest wait between editions. Currently the last Easter edition.
CI4ThanksgivingLogo
Chicken Invaders:
Ultimate Omelette
Thanksgiving Edition
11/15/2013 (Original)
06/06/2014 (Steam)
First and only Thanksgiving edition. First to run on UveUDX.
Ci5logo
Chicken Invaders:
Cluck of the Dark Side
11/21/2014 (Original)
03/13/2015 (Steam)
Sequel of Ultimate Omelette. Had a beta in October/November 2014 in which 175 people tested.
CI5HalloweenLogo
Chicken Invaders:
Cluck of the Dark Side
Halloween Edition
10/02/2015
First edition of a Chicken Invaders game to come out after a new game that isn't the Christmas edition. First and only halloween edition.
CI5XmasLogo
Chicken Invaders:
Cluck of the Dark Side
Christmas Edition
09/19/2016 (Early Access)
12/01/2016 (Official)
First Christmas edition not to be the first edition for a Chicken Invaders game. Currently the last Christmas edition, the most recent Chicken Invaders game, and the most recent game from InterAction studios.
CIUSmall
Chicken Invaders Universe
October 2018 (Early Access)
December 2018 or Early 2019 (Full Release)
MMO-like spin-off. Currently in developement.

Piggly Series (1994-2009)

Name/Screenshot Release Date Notes
IAPIG
Adventures of Mrs. Piggly
1994-1996 (UNRELEASED)
First Piggly game. In it, you have to collect fruit and sweets that appear on the tree nearby. Fruit is collected for score and sweets for keeping your blood sugar level high. Made on VGA Engine/UVE32.
IAPIG
IAPIG2
Piggly
2002 (as Piggly 2, UNRELEASED)
2005 (UNRELEASED)
03/10/2009
Second Piggly game, actually a prequel to the first one. Originally planned to be called Piggly 2 and released 7 years earlier. Its Christmas Edition was released earlier. Ended up being made on UveXX. You can take a look at the maps of this game here.
IAPIGXM
Piggly
Christmas Edition
12/02/2008
Had a beta, came before the regular edition. First to use UveXX.

Island Wars Series (1999-2004)

Name/Logo Release Date Notes
IAIW
Island Wars!
07/12/1999
First Island Wars game. Made in the span of few days on UveDX.
IAIW2
Island Wars 2
07/10/2004
Second Island Wars game. Award winner of the top shareware games of 2004 by Adrenaline Vault. Had a similar beta to The Next Wave. First to use UveDX8.
IAIW2XM
Island Wars 2
Christmas Edition
11/10/2004
The only edition for Island Wars series.

Radar Wars Series (1990-1997)

Name/Screenshot Release Date Notes
Radar Wars
1990-1992
First Radar Wars game. The first game InterAction studios has ever made. One of the six games from InterAction studios to be written in QuickBasic.
Radar Wars+
1990-1992
Improved version of the first Radar Wars. One of the six games from InterAction studios to be written in QuickBasic.
Radar Wars v7.0
1990-1992
Improved version of Radar Wars+. One of the six games from InterAction studios to be written in QuickBasic.
IARW2
Radar Wars 2 (Gold)
05/01/1994 (or as early as 1992)
Improved version of Radar Wars v7.0. First InterAction studios game to be publicly available. One of the six games from InterAction studios to be written in QuickBasic. You can see gameplay of this title here.
IARWA
Radar Wars Arcade
08/27/1997
Latest game in the series. Made on UVE32. You can see gameplay of this title here.

Loco Series (2005-2006)

Name/Screenshot Release Date Notes
IALC
Loco
02/03/2006
First and only game of its series. Released before its christmas edition.
IALCXM
Loco Xmas
11/16/2005
Came before the regular edition. Had a beta.

Single Releases

Name/Screenshot Release Date Notes
IACEC
Christmas Eve Crisis
12/03/2009
Last game available entirely for free. Had a beta in November 2010.
IASV
Smileyville
04/17/2005 (Full Version)
04/14/2005 (Demo)
The latest Windows-only game.
Jasteroids
1997? (UNRELEASED)
Multiplayer asteroids clone for Java.
IACM2
Cherry Mania 2
1995-1996 (UNRELEASED)
The second Cherry Mania game.
IAC2
Cobra 2
1995-1996 (UNRELEASED)
Second Cobra game.
IAC
Cobra
1995-1996 (UNRELEASED)
First Cobra game.
IAF16
F16
1995-1996 (UNRELEASED)
IAM99
Mach 9.9
1995-1996 (UNRELEASED)
IABT
BattleTank
28/10/1994
Looks like an UVE32 game, but was actually made in VGA Engine 2. You can watch gameplay of this title here.
IATR
Tom Risk
1994-1995 (UNRELEASED)
Had a level editor. One of the six games from InterAction studios to be written in QuickBasic.
IACM
Cherry Mania
1994-1995 (UNRELEASED)
The first Cherry Mania game. One of the six games from InterAction studios to be written in QuickBasic.
Blogbash
>1994
Made with "borrowed" graphics from old games.
Jasna
>1994
Made with "borrowed" graphics from old games.
Doom Kombat
>1994
Mix of Doom and Mortal Kombat.
Knights and Lords
>1994
Never passed the concept stage.

Logos

This category details the logos that have been used by InterAction studios over the course of their history.

Logo Usage Notes
IALogo1
1992-1993
This was the first iteration of the InterAction studios logo, used more often as easter eggs than in the game intros. It resembled the letter 'A' with its left part cut out to resemble 'i', forming 'iA'. It was seen in their earliest games written in Quick Basic, including Tom Risk and Radar Wars Gold.
IALogo2
1994
This version used today's design of the logo, with A being flipped and the middle part being extended. A gradient was also applied. The logo along with the caption "INTERACTION s o f t w a r e" is engraved on a stone square. It has been used in VGA Engine games, including BattleTank. This version is one of the three that use sounds. This one in particular plays a fanfare.
IALogo3
1995-1998
This version of the logo ditches the stone square, and changes the font of the caption, which is now "InterAction s o f t w a r e". This logo is the only one in which the 'iA' part is drawn instead of it being present from the beginning. It's used in UVE32 games, and presumably UVE++ games too.
IALogo4
1999-November 2002
The font has been changed yet again to Impact, and the 'iA' part now glows. As for the 'iA' part itself, it now appears from the beginning, and some changes were made to it, such as the middle part being more connected, the dot above 'i' being shortened, and the gradient being applied differently. There's also a sparkle near the caption. It's used in early UveDX games, including early versions of Chicken Invaders (DX VERSION) and Island Wars!. This version is one of the three that use sounds. This one in particular borrows the OS/2 Warp startup sound.
IALogo5
December 2002-November 2011
The 'iA' part has been slightly moved to the right, while the caption had its font changed, with it now reading 'InterAction S T U D I O S'. It's been used in later UveDX games, including the later versions of Chicken Invaders (DX VERSION) and Island Wars!, and in the non-remastered version of The Next Wave. This version is one of the three that use sounds. It uses the same sound as the previous one.
IALogo6
July 2004-2013
The 'iA' part has been moved slightly downwards, with the glow being smaller. A copyright symbol has been added. Used in every UveDX8 and UveXX game.
IALogo
2013-
Higher quality render of the previous logo, with the darker areas and the copyright symbol being removed. Used in every game working on UveUDX and UveUDX9.

Trivia

  • Initially, the company was called "InterAction software". This has been changed in July 2002 to make it different from the other companies with "InterAction" in their name.
  • 2017 was the first year without any proper release since 2002's The Next Wave.
  • During their earlier years, InterAction studios has made lots of games, however not a whole lot of them were ever publicly released. The games that were released have been available on their website up until 2011, and are still available through direct download links.