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Overview





Hypergun is a weapon introduced in Cluck of the Dark Side, and your starting weapon in that game. It's the latest word of destruction from the people who brought you the Boron Railgun. This page describes the version seen in Chicken Invaders Universe.

Strategy[]

Instead of firing metalloid chunks, it's purely energy based. It's capable of rotating its output vector around, allowing you to cover a wider area with this weapon compared to its predecessors. The firerate at the beginning is decent, and it speeds up with increasing power levels.

In Universe, it's unlocked from Tier 6.

Pros

  • High volume of fire.
  • Fast projectiles.
  • Long overheat time.
  • Energy bolts spread, then straighten and then converge in a fixed pattern, offering a good degree of versatility.

Cons

It's a member of the Nuclear group, so it has its weaknesses and strengths.

Weakness of:

Strength of:

Item[]

Like other weapons, the Hypergun exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 Key, and upgrades cost 4350 Key in total, with each one costing more than the previous one. Without upgrading, it weighs 450kg and uses up 245 KW of energy. After fully upgrading, it weighs 970kg and uses up 310 KW of energy.

Power Levels[]

This weapon has 12 power levels.

Image Name Description
CIUHypergunLV1
Level 0 (⚡0)
Projectiles: One Strong from the tip

Base damage per volley: 240 (1x240)
Firerate (Base/Overdrive): 5/s / 7.5/s
Overheat time (Base/Overdrive): 12s / 8s
Damage per second (Base/Overdrive): 1200 / 1800

CIUHypergunLV2
Level 1 (⚡1)
The shooting pattern for projectiles fired from the front weapon pods is: straight up, outwards 1.875 degrees, outwards 3.75 degrees, outwards 1.875 degrees, straight up, inwards 1.875 degrees, inwards 3.75 degrees, inwards 1.875 degrees.

Projectiles: Three Weak from the tip and front weapon pods
Base damage per volley: 360 (3x120)
Firerate (Base/Overdrive): 5.41/s / 8.13/s
Overheat time (Base/Overdrive): 11.4s / 7.6s
Damage per second (Base/Overdrive): 1951 / 2927

CIUHypergunLV3
Level 2 (⚡2)
Projectiles: One Strong from the tip and two Weak from the front weapon pods

Base damage per volley: 480 (1x240 + 2x120)
Firerate (Base/Overdrive): 5.85/s / 8.76/s
Overheat time (Base/Overdrive): 10.8s / 7.2s
Damage per second (Base/Overdrive): 2803 / 4205

CIUHypergunLV4
Level 3 (⚡3)
Projectiles: Two Strong from the the front weapon pods and one Weak from the tip

Base damage per volley: 600 (2x240 + 1x120)
Firerate (Base/Overdrive): 6.25/s / 9.39
Overheat time (Base/Overdrive): 10.2s / 6.8s
Damage per second (Base/Overdrive): 3756 / 5634

CIUHypergunLV5
Level 4 (⚡4)
Projectiles: Three Strong from the tip and front weapon pods

Base damage per volley: 720 (3x240)
Firerate (Base/Overdrive): 6.67/s / 10.02/s
Overheat time (Base/Overdrive): 9.6s / 6.4s
Damage per second (Base/Overdrive): 4810 / 7215

CIUHypergunLV6
Level 5 (⚡5)
Projectiles fired from the rear weapon pods weapon pods follow a similar pattern to the ones fired from the front weapon pods, but it's 2x slower.

Projectiles: Two Strong from the front weapon pods and three Weak from the tip and rear weapon pods
Base damage per volley: 840 (2x240 + 3x120)
Firerate (Base/Overdrive): 7.09/s / 10.65.s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 5964 / 8946

CIUHypergunLV7
Level 6 (⚡6)
Projectiles: Three Strong from the tip and the front weapon pods, two Weak from the rear weapon pods

Base damage per volley: 960 (3x240 + 2x120)
Firerate (Base/Overdrive): 7.52/s / 11.28/s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 7219 / 10829

CIUHypergunLV8
Level 7 (⚡7)
Projectiles: Four Strong from the front and rear weapon pods, one Weak from the tip

Base damage per volley: 1080 (4x240 + 1x120)
Firerate (Base/Overdrive): 7.94/s / 11.91/s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 8575 / 12863

CIUHypergunLV9
Level 8 (⚡8)
Projectiles: Five Strong from the tip, front and rear weapon pods weapon pods

Base damage per volley: 1200 (5x240)
Firerate (Base/Overdrive): 8.33/s / 12.53/s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 10032 / 15048

CIUHypergunLV10
Level 9 (⚡9)
Projectiles fired further from the rear weapon pods weapon pods follow a similar pattern to the ones from the front weapon pods, but it's 4x slower.

Projectiles: Four Strong from the front and rear weapon pods, three Weak from the tip and the wings
Base damage per volley: 1320 (4x240 + 3x120)
Firerate (Base/Overdrive): 8.77/s / 13.17/s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 11590 / 17385

CIUHypergunLV11
Level 10 (⚡10)
Projectiles: Five Strong from the tip, front and rear weapon pods, two Weak from the tip and the wings

Base damage per volley: 1440 (5x240 + 2x120)
Firerate (Base/Overdrive): 9.17/s / 13.8/s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 13248 / 19872

CIUHypergunLV12
Level 11 (⚡20)
Projectiles: Seven Strong from the tip, front, rear weapon pods and wings

Base damage per volley: 1680 (7x240)
Firerate (Base/Overdrive): 9.71/s / 14.56/s
Overheat time (Base/Overdrive): 9s / 6s
Damage per second (Base/Overdrive): 16311 / 24467

Projectiles[]

This weapon has two types of projectiles.

Image Name Damage Description
HypergunWeak
Weak
120
Used in: power levels 1-3, 5-7, 9, 10

Behavior: can go forward or to the sides

HypergunStrong
Strong
240
Used in: most power levels (0, from 2nd onward)

Behavior: can go forward or to the sides

Gallery[]

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