Hypergun is a weapon introduced in Cluck of the Dark Side, and your starting weapon in that game. It's the latest word of destruction from the people who brought you the Boron Railgun. This page describes the version seen in Chicken Invaders Universe.
Instead of firing metalloid chunks, it's purely energy based. It's capable of rotating its output vector around, allowing you to cover a wider area with this weapon compared to its predecessors. The firerate at the beginning is decent, and it speeds up with increasing power levels.
In Universe, it's unlocked from Tier 6.
Pros
High volume of fire.
Fast projectiles.
Long overheat time.
Energy bolts spread, then straighten and then converge in a fixed pattern, offering a good degree of versatility.
Like other weapons, the Hypergun exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 , and upgrades cost 4350 in total, with each one costing more than the previous one. Without upgrading, it weighs 450kg and uses up 245 KW of energy. After fully upgrading, it weighs 970kg and uses up 310 KW of energy.
Power Levels[]
This weapon has 12 power levels.
Image
Name
Description
Level 0 (⚡0)
Projectiles: One Strong from the tip
Base damage per volley: 240 (1x240) Firerate (Base/Overdrive): 5/s / 7.5/s Overheat time (Base/Overdrive): 12s / 8s Damage per second (Base/Overdrive): 1200 / 1800
Level 1 (⚡1)
The shooting pattern for projectiles fired from the front weapon pods is: straight up, outwards 1.875 degrees, outwards 3.75 degrees, outwards 1.875 degrees, straight up, inwards 1.875 degrees, inwards 3.75 degrees, inwards 1.875 degrees.
Projectiles: Three Weak from the tip and front weapon pods Base damage per volley: 360 (3x120) Firerate (Base/Overdrive): 5.41/s / 8.13/s Overheat time (Base/Overdrive): 11.4s / 7.6s Damage per second (Base/Overdrive): 1951 / 2927
Level 2 (⚡2)
Projectiles: One Strong from the tip and two Weak from the front weapon pods
Base damage per volley: 480 (1x240 + 2x120) Firerate (Base/Overdrive): 5.85/s / 8.76/s Overheat time (Base/Overdrive): 10.8s / 7.2s Damage per second (Base/Overdrive): 2803 / 4205
Level 3 (⚡3)
Projectiles: Two Strong from the the front weapon pods and one Weak from the tip
Base damage per volley: 600 (2x240 + 1x120) Firerate (Base/Overdrive): 6.25/s / 9.39 Overheat time (Base/Overdrive): 10.2s / 6.8s Damage per second (Base/Overdrive): 3756 / 5634
Level 4 (⚡4)
Projectiles: Three Strong from the tip and front weapon pods
Base damage per volley: 720 (3x240) Firerate (Base/Overdrive): 6.67/s / 10.02/s Overheat time (Base/Overdrive): 9.6s / 6.4s Damage per second (Base/Overdrive): 4810 / 7215
Level 5 (⚡5)
Projectiles fired from the rear weapon pods weapon pods follow a similar pattern to the ones fired from the front weapon pods, but it's 2x slower.
Projectiles: Two Strong from the front weapon pods and three Weak from the tip and rear weapon pods Base damage per volley: 840 (2x240 + 3x120) Firerate (Base/Overdrive): 7.09/s / 10.65.s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 5964 / 8946
Level 6 (⚡6)
Projectiles: Three Strong from the tip and the front weapon pods, two Weak from the rear weapon pods
Base damage per volley: 960 (3x240 + 2x120) Firerate (Base/Overdrive): 7.52/s / 11.28/s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 7219 / 10829
Level 7 (⚡7)
Projectiles: Four Strong from the front and rear weapon pods, one Weak from the tip
Base damage per volley: 1080 (4x240 + 1x120) Firerate (Base/Overdrive): 7.94/s / 11.91/s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 8575 / 12863
Level 8 (⚡8)
Projectiles: Five Strong from the tip, front and rear weapon pods weapon pods
Base damage per volley: 1200 (5x240) Firerate (Base/Overdrive): 8.33/s / 12.53/s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 10032 / 15048
Level 9 (⚡9)
Projectiles fired further from the rear weapon pods weapon pods follow a similar pattern to the ones from the front weapon pods, but it's 4x slower.
Projectiles: Four Strong from the front and rear weapon pods, three Weak from the tip and the wings Base damage per volley: 1320 (4x240 + 3x120) Firerate (Base/Overdrive): 8.77/s / 13.17/s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 11590 / 17385
Level 10 (⚡10)
Projectiles: Five Strong from the tip, front and rear weapon pods, two Weak from the tip and the wings
Base damage per volley: 1440 (5x240 + 2x120) Firerate (Base/Overdrive): 9.17/s / 13.8/s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 13248 / 19872
Level 11 (⚡20)
Projectiles: Seven Strong from the tip, front, rear weapon pods and wings
Base damage per volley: 1680 (7x240) Firerate (Base/Overdrive): 9.71/s / 14.56/s Overheat time (Base/Overdrive): 9s / 6s Damage per second (Base/Overdrive): 16311 / 24467
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