It fires raw corn. While its power is devastating, its firerate is quite low. It will improve as the power levels go on, however. Individual corn pellets have random spread, so power distribution is somewhat uneven. The Corn Shotgun cannot overheat, and fires popcorn when max heat is reached. When in this state, it's unable to use Boosters. The popcorn projectiles are larger, but deal reduced damage and can't push feathers.
Can be fired at max heat, albeit with reduced damage.
Uses minimal reactor power, even when fully upgraded.
Cons
Low accuracy.
Very low firerate at lower power levels.
It's Non-Aligned, and as such it has no weaknesses and strengths.
Item[]
Like other weapons, the Corn Shotgun exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 150 , and upgrades cost 4350 in total, with each one costing more than the previous one. Without upgrading, it weighs 630kg and uses up 70 KW of energy. After fully upgrading, it weighs 895kg and uses up 135 KW of energy.
Power Levels[]
This weapon has 12 power levels.
Image
Name
Description
Level 0 (⚡0)
Projectiles may be fired up to 15 degrees outwards.
Projectiles: Three Regular or Popcorn from the center outlet; Number of projectiles is increased every odd power level Base damage per volley (Regular): 1425 (3x475) Base damage per volley (Popcorn): 900 (3x300) Firerate (Base/Booster): 1.75/s / 2.63/s; Firerate is increased every even power level Damage per second (Regular; Base/Booster): 2494 / 3741 Damage per second (Popcorn): 1575 Base overheat time: 11s
Level 1 (⚡1)
Projectiles may be fired up to 20 degrees outwards.
Projectiles: Four Regular or Popcorn from the center outlet Base damage per volley (Regular): 1900 (4x475) Base damage per volley (Popcorn): 1200 (4x300) Damage per second (Regular; Base/Booster): 3325 / 4988 Damage per second (Popcorn): 2100 Base overheat time: 10.4s / 6.93s
Level 2 (⚡2)
Firerate (Base/Booster): 2.25/s / 3.38/s
Damage per second (Regular; Base/Booster): 4275 / 6413 Damage per second (Popcorn): 2700 Base overheat time: 9.8s
Level 3 (⚡3)
Projectiles may be fired up to 25 degrees outwards.
Projectiles: Five Regular or Popcorn from the center outlet Base damage per volley (Regular): 2375 (5x475) Base damage per volley (Popcorn): 1500 (5x300) Damage per second (Regular; Base/Booster): 5344 / 8016 Damage per second (Popcorn): 3375 Base overheat time: 9.2s
Level 4 (⚡4)
Firerate (Base/Booster): 2.75/s / 4.13/s
Damage per second (Regular; Base/Booster): 6531 / 9797 Damage per second (Popcorn): 4125 Base overheat time: 8.6s
Level 5 (⚡5)
Projectiles may be fired up to 30 degrees outwards.
Projectiles: Six Regular or Popcorn from the center outlet Base damage per volley (Regular): 2850 (6x475) Base damage per volley (Popcorn): 1800 (6x300) Damage per second (Regular; Base/Booster): 7838 / 11756 Damage per second (Popcorn): 4950 Base overheat time: 8s; This value remains constant at subsequent levels
Level 6 (⚡6)
Firerate (Base/Booster): 3.25/s / 4.88/s
Damage per second (Regular; Base/Booster): 9263 / 13894 Damage per second (Popcorn): 5850
Level 7 (⚡7)
Projectiles: Seven Regular or Popcorn from the center outlet
Base damage per volley (Regular): 3325 (7x475) Base damage per volley (Popcorn): 2100 (7x300) Damage per second (Regular; Base/Booster): 10806 / 16209 Damage per second (Popcorn): 6825
Level 8 (⚡8)
Firerate (Base/Booster): 3.75/s / 5.63/s
Damage per second (Regular; Base/Booster): 12469 / 18703 Damage per second (Popcorn): 7875
Level 9 (⚡9)
Projectiles: Eight Regular or Popcorn from the center outlet
Base damage per volley (Regular): 3800 (8x475) Base damage per volley (Popcorn): 2400 (8x300) Damage per second (Regular; Base/Booster): 14250 / 21375 Damage per second (Popcorn): 9000
Level 10 (⚡10)
Firerate (Base/Booster): 4.25/s / 6.38/s
Damage per second (Regular; Base/Booster): 16150 / 24225 Damage per second (Popcorn): 10200
Level 11 (⚡20)
Projectiles: Ten Regular or Popcorn from the center outlet
Base damage per volley (Regular): 4750 (10x475) Base damage per volley (Popcorn): 3000 (10x300) Damage per second (Regular; Base/Booster): 20188 / 30281 Damage per second (Popcorn): 12750
Projectiles[]
This weapon has two types of projectiles.
Image
Name
Damage
Description
Regular
475
Used in: all power levels when used below max heat
Behavior: can go forward or to the sides
Popcorn
300
Used in: all power levels when used at max heat
Behavior: can go forward or to the sides; has a larger hitbox than Regular