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Chicken Invaders (original)
Readme

Chicken Invaders
DX edition
Version 1.30
Copyright © 1999-2002 Konstantinos Prouskas / InterAction studios

CONTENTS

Introduction
Requirements
Playing the game
Troubleshooting
Contact information
Acknowledgements

INTRODUCTION

Welcome to Chicken Invaders!

Earth is being invaded by chickens from another galaxy, bent on revenge against the human race
for its oppression of earth chickens! You are the only one standing in the way of total
annihilation of the human race! The future of chicken burgers is in your hands!

REQUIREMENTS

Minimum Configuration

Microsoft Windows 95/98/Me/2000/XP
Pentium-class processor
16MB RAM - 8MB free
Graphics card capable of 640x480x16bit color.
DirectX 7.0 (or higher)
10MB hard disk space

Recommended Configuration

Pentium processor running at 166 MHz
32MB RAM - 16MB free
Sound card

DirectX

This game requires DirectX 7.0 or higher in order to run. If you do not have this installed on
your computer, you will need to obtain it before you can run the game. You can obtain it
from the Microsoft website at http://www.microsoft.com/windows/directx/downloads/.


PLAYING THE GAME

This game follows the straightforward rules of shoot-em-up's: Shoot at anything that moves. If
it doesn't move, shoot it anyway. Collect anything that even resembles a bonus.

Advance through waves of chicken invaders. Fire your primary laser at chickens to destroy them,
while simultaneously avoiding eggs dropping down. When a chicken is destroyed, chicken legs
fly out. Collect those for missile bonuses. Hidden inside chickens and some asteroids are
gift boxes. Collect these to upgrade the power of your primary laser.

Keys:

ESC bypasses intro sequences
F1 toggles detail level

Left Player:

A,D move left & right
W,X move up & down (high score table only)
Left Shift fire
Left Control or S fire missile

Right Player:

Left, Right Arrows move left & right
Up, Down Arrows move up & down (high score table only)
Right Shift or Space fire
Right Control or Enter fire missile



TROUBLESHOOTING

If the game complains that it is missing some DLL (usually ddraw.dll) at start-up, then DirectX
has not been properly installed (or at all).

Before reporting any problems, please go through the following list:

  • Re-boot your PC.
  • Do not load any other applications/games before launching the game after booting up.
  • Do not switch to another application while the game is loading.
  • Do not switch to another application using Alt+Tab at any time.
  • Set your display color depth to High(16-bit) color (65000 colors) before running the game. If
    it is already set for that color depth, change it to something else (for example, 24-bit) and
    then back to 16-bit. You may have to re-boot after each color change. You can change the
    color depth by right-clicking on your desktop, choosing "Properties", choosing the
    "Settings" tab and changing the "Colors" field.
  • (Re)install DirectX.

If everything else fails, note down:

  • Which game you are having problems with.
  • The processor type, graphics card type and operating system you are running.
  • The version of the game you are running (found at the top of this file).
  • At which point in the game the error occurs.
  • The precise error message you get.

...and e-mail us.

Changes:

v1.30 Minor update release.

  • Added secondary missile keys.
  • Fixed "two fire keys" exploit.
  • Added information about high score tables and Chicken Invaders 2 in outro.
  • Replaced file_id.diz with pad_file.xml.
  • Disabled UVE warning when no sound card is present.

v1.20 Update release with a number of enhancements:

  • Fixed the dreaded 'Y' key to quit problem.
  • Fixed stereo panning with DirectX 7.0.
  • Fixed quit problem during high score entry.
  • Added installer.
  • Updated contact information and website address.

v1.01 Recompiled for DirectX 7.0 to fix a DirectX vertical sync bug on some systems.

v1.00 Internal release.

CONTACT INFORMATION

It's always a good idea to visit the InterAction studios website for latest news & information
at www.interactionstudios.com. You can also e-mail any comments, suggestions etc. to
support@interactionstudios.com.

ACKNOWLEDGEMENTS

"InterAction" and the iA logo are trademarks of InterAction studios.
"Pentium" is a trademark of Intel corporation.
"DirectX" is a trademark of Microsoft corporation.
"Dolby" and the Double-D symbol are trademarks of Dolby Laboratories licensing corporation.
All other brand and product names are trademarks or registered trademarks of their respective holders.

Copyright © 1999-2002 InterAction studios

Chicken Invaders 2: The Next Wave
Readme

Chicken Invaders 2

Introduction

Welcome to Chicken Invaders 2!

Just when you thought it was safe to eat chicken again, the chickens have returned with an
organized invasion to take over the entire solar system! Journey to each planet and fight
your way through to save the world (again)!

In the first chapter of the Chicken Invaders saga, you defended earth against an invasion of
intergalactic chickens seeking revenge for the oppression of their earthly brethren.
However, as you were clearing out the last of the chicken invaders and were looking forward
to a double chicken burger special at the space burger bar, the true scale of the problem
became apparent: the first invasion was simply a precursor to the chicken's main assault!
Their master plan now becomes clear: to invade each planet in the solar system and make
sure that it is inhabited exclusively by chickens!


The time has now come to don your teflon-coated, egg-repulsing helmet and make the biggest
omelette you've ever made as you continue your adventure in the second chapter of Chicken
Invaders: The Next Wave. Only you can make a difference. Will you succeed? Will the future
of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?

Playing the Game

The game is divided into 11 planets, each of which is made up by 10 waves. To advance through
each wave, fire your spaceship guns at chickens to destroy them while avoiding falling
eggs, asteroids, and other dangerous items. You can increase your spaceship's firepower as
well as your chances of staying alive by collecting various bonuses that appear as chickens
are killed. The game ends when you successfully complete all 110 waves (wee!), or you lose
all your lives (boo!), whichever comes first. Good luck!

Menu Options

Options can be accessed by clicking on the "options" button at the main menu.

Detail (Low/High)

The "high" setting displays all optional effects. Set this to "low" to speed up the game by
removing some fire and smoke effects. The low setting is recommended for processors slower
than 200MHz.

Lives (Individual/Shared)

This option applies only to the two-player game. In the "individual" setting, each player
has their own separate lives, and if one player loses all lives, the other one continues
playing on their own. In the "shared" setting, lives are shared between players, and if a
player dies, a life is 'borrowed' from the other player. This setting ensures that both
players play together for as long as possible.

Player (Rookie/Veteran)

This option controls the game's difficulty level. The "rookie" setting is easy and is
suitable for inexperienced players playing Chicken Invaders for the first time. If you have
played Chicken Invaders 1, or have extensive experience of Chicken Invaders 2, the
"veteran" setting is the one for you. Things are much harder in this level, chickens take
more hits to kill, they fire faster, and some helpful bonuses are disabled. However, if you
play at this level you'll be able to score three times as many points as in the "rookie"
level, giving you a better chance at the high score tables. It's your call.

Controls

Re-configures the control keys. Each player has keys for moving left, right, up, down,
firing the ship's guns and firing the missiles. Note that each key can only be assigned to
a single control. Simply click on the control you want to re-define, and then:

  • To use the keyboard, press the desired keyboard key.
  • To use a joystick or gamepad, press a joystick button or move the stick in the appropriate direction.
  • To use the mouse, click on the "use my mouse" button. This will set all of the controls for the chosen player to use the mouse.

You may find it helpful to only bind the mouse to the left and right controls (you can achieve
this by first selecting "use my mouse", and then re-bind the up & down controls to keyboard
keys). You'll be at a disadvantage because you won't be able to easily move up or down, but
your ship will be significantly simpler to control.

In addition to the keys you can configure, the following keys may be used:

ESC (escape) Press Esc to cancel options, to return to the previous menu, or to bypass the introductory and
cutscene sequences. PAUSE (break)
Press Pause to, well, pause the game. This only has an effect while a game is in progress.

©2002-2005 Konstantinos Prouskas | InterAction studios

Chicken Invaders 3: Revenge of the Yolk
Readme

Introduction

Chickens.

For centuries we have oppressed them, grilling, roasting, stewing, broiling, and stuffing them in buns. We should have known the time would come for us to pay. And it did.

Intergalactic chickens invaded Earth, seeking revenge for the oppression of their earthly brethren. They came out of nowhere, and everywhere. It was only you who managed to repel the invasion, and saved humanity from an eternity of servitude.

Then, things got serious. The intergalactic chickens assaulted the solar system and tried make sure that every planet was inhabited exclusively by chickens. Yet again, it was you who took the world's fate in your ketchup-stained hands and saved the day.

But it isn't over yet. Once more, it's time to don your teflon-coated, egg-repulsing helmet and fight for our ancestral right to omelettes. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?

Playing the Game

The basic game mechanics are very simple:

  1. Clear each wave by destroying chickens and other appearing enemies.
  2. Avoid falling eggs and other enemy projectiles.
  3. Collect gifts and powerups to upgrade your spaceship weapons.
  4. Collect falling food items to earn missiles.

That's it! It may sound simple but (as you'll soon discover) simple things aren't always easy! Those chickens have got a few tricks up their proverbial sleeves that will keep your hands full from the very beginning. Good luck!

The Game Screen

Most of what you see while playing the game proper is taken up by a view of your fight against the chickens. Along the edges of the screen you'll also be able to find useful information about the game status:

Score area (top-left)
This area displays your score. The heat level of your current weapon is also shown next to your score.
Status area (bottom-left)
This area displays a series of informative icons related to your status. From left to right, these are: your remaining lives (heart icon), your remaining missiles (rocket icon), your current weapon level (lightning icon), and collected food items (drumstick icon).
System area (bottom-right)
This area displays system messages. The last message is displayed highlighted, along with the previous 3 messages. When there are no new messages to display, this area will slowly disappear.

Options

Game options can be accessed by clicking on the "Options" button from the main menu. Options are organized in the following categories.

Gameplay

In-game help
Displays tutorial, help messages, and tips while you play.

Controls

Controls can be re-defined in this menu. The default controls are as follows:

Arrow keys or mouse movement
Fly around.
SPACE or left mouse button
Fire.
ENTER or right mouse button
Launch missile.
ESC or PAUSE key
Brings up the in-game pause menu.
Ctrl-Alt-X
Use this key combination to immediately quit while you're in a game.

You can also set the keyboard sensitivity here, which controls how fast your keyboard/joystick/gamepad reacts to button presses. Low values will cause your spaceship to move more smoothly, while high values will allow for rapid changes in direction. Experiment with different settings until you find the one you're most comfortable with.

Graphics

Detail (fastest setting: Low, best setting: High)
Controls the overall level of graphical detail and special effects in the game. Set this to "low" if the game runs slowly on your computer.

In addition to the detail setting, there are more options that you can tweak to maximize the game's performance (you can also visit the website for an in-depth guide on how to run the game as fast as possible). These can be found in the "Advanced" area:

Video Mode (fastest setting: 640x480, recommended setting: 800x600)
Selects the game resolution. The game's native resolution is 800x600 (all the graphics have been optimized for this resolution) and setting the resolution higher may make the game run a lot slower. However, higher resolutions will allow more details to be clearly seen. If your hardware does not support the requested resolution, it will just be ignored.
Full Screen (fastest: On, recommended setting: On)
Selects whether the game will run in full screen (recommended), or in a window on your desktop. Some graphics cards run much faster when in full-screen, while others run better when windowed. Experiment!
V-Sync (fastest setting: Off, recommended setting: Off)
Selects whether each frame will be synchronized with your monitors vertical refresh signal. Setting this option on will make the frames smoother, but will limit your maximum frame rate (typically to 60 or 75 frames per second). Turn it off to make the game run faster.
Maximum fps (fastest setting: 400, recommended setting: 100)
This puts a limit to the maximum frames per second (fps) of the game. There is generally no need to lower this from the default setting unless you want to free up processor time for other tasks running in the background. In any case, it's not recommended that you set this below 40 fps. Setting it too high will result in an uneven frame rate and maycause your sound output to stutter on some configurations.
Bilinear Filter (fastest setting: Off, recommended setting: On)
This turns bilinear filtering on or off. Bilinear filtering significantly improves the smoothness of graphics, however it does slow things down on older computers. It's only recommended to turn this off if you are running the game on a very slow computer.
Show fps
Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.

Sound

Quality (fastest setting: Low, recommended setting: High)
There is normally no need to change this from the default "high" setting. Try setting it to "low" on very slow computers, and only after you have tweaked your graphics settings first. You can also set it to "very high", although the difference in quality will be negligible. This option requires quitting the game and restarting it before it takes effect.
In-game music
Turn this on to have music play while you're playing the game. Note that turning this off will still play music during the introduction and while in the menu.
Sound volume
Controls the sound effects volume.
Music volume
Controls the music volume.

©2002-2007 InterAction studios. All rights reserved.

Chicken Invaders 4: Ultimate Omelette
Readme

Introduction

I remember the day of the invasion well. The memories still burn deeply, like spicy chicken wings.

They came without warning, squawking menacingly, their ruffled feathers darkening the sun. Invading intergalactic chickens, out to punish humanity for our oppression of their earthly brethren.

I instantly knew what had to be done. I dropped my half-eaten chicken burger and jumped in my cockpit. With a greasy finger I set my lasers to "extra crispy" and blasted off to intercept the fowl invaders.

It wasn't easy. Squawks, feathers flying, the smell of charred chicken everywhere. Three times they invaded, each time with increasingly devious plans. Three times I managed to push them back whence they came, and secure humanity a few more years as the dominant species of this planet.

After their last retreat, I headed for my local Space Burger to bask in the glow of my recent victory. Breathing a sigh of relief, I sat down to enjoy a double chicken-burger with crispy chicken wings on the side.

Little did I know that my greatest adventure was yet to come...

Playing the game

The basic game mechanics are very simple:

  1. Clear each wave by destroying chickens and other appearing enemies.
  2. Avoid falling eggs and other enemy projectiles.
  3. Collect gifts and powerups to upgrade your spaceship weapons.
  4. Collect falling food items to earn missiles.
  5. Collect keys to purchase items in the unlockables menu.

That's it! It may sound simple but (as you'll soon discover) simple things aren't always easy! Those chickens have got a few tricks up their proverbial sleeves that will keep your hands full from the very beginning. Good luck!

The game screen

Most of what you see while playing the game proper is taken up by a view of your fight against the chickens. Along the edges of the screen you'll also be able to find useful information about the game status:

Score area (top-left)
This area displays your score. The heat level of your current weapon is also shown next to your score.
Status area (bottom-left)
This area displays a series of informative icons related to your status. From left to right, these are: your remaining lives (heart icon), your remaining missiles (rocket icon), your current weapon level (lightning icon), and collected food items (drumstick icon).
System area (bottom-right)
This area displays system messages. The last message is displayed highlighted, along with the previous 3 messages. When there are no new messages to display, this area will slowly disappear.

Game Options

Game options can be accessed by clicking on the "Options" button from the main menu. Options are organized in the following categories.

Gameplay

In-game help
Displays tutorial, help messages, and tips while you play.
Allow wingman
Allow Hen Solo to help you in your mission. If you'd rather do everything yourself, Mr. "I-don't-need-no-stinking-help", you can deactivate this option.
Satellite auto-fire
Activating this option will cause satellites to automatically fire simultaneously together with your main weapon (you can still use the dedicated satellite key to fire them independently). This makes satellites easier to control, but restricts their versatility.

Controls

Controls can be re-defined in this menu. The default controls are as follows:

Arrow keys or mouse movement
Fly around.
SPACE or left mouse button
Fire.
M or right mouse button
Fire satellites (if any).
ENTER or middle mouse button
Launch missile.
ESC or PAUSE key
Brings up the in-game pause menu.
Ctrl-Alt-X
Use this key combination to immediately quit while you're in a game (you need to hold down Ctrl and Alt before pressing X).

You can also set the keyboard sensitivity here, which controls how fast your keyboard/joystick/gamepad reacts to button presses. Low values will cause your spaceship to move more smoothly, while high values will allow for rapid changes in direction. Experiment with different settings until you find the one you're most comfortable with.

Graphics

Detail (fastest setting: Low, best setting: High)
Controls the overall level of graphical detail and special effects in the game. Set this to "low" if the game runs slowly on your computer.

In addition to the detail setting, there are more options that you can tweak to maximize the game's performance (you can also visit the website for an in-depth guide on how to run the game as fast as possible). These can be found in the "Advanced" area:

Video Mode (fastest setting: 640x480, recommended setting: 800x600)
Selects the game resolution. The last setting ("Native") will use your desktop's resolution, allowing the image to stretch and fill your entire screen (note that this may introduce some distortion in very wide monitors). The game's native resolution is 800x600 (all the graphics have been optimized for this resolution) and setting the resolution higher may make the game run a lot slower. However, higher resolutions will allow more details to be clearly seen, especially in cases where the game camera zooms away from the action. If your hardware does not support the requested resolution, it will just be ignored.
Full Screen (fastest: On, recommended setting: On)
Selects whether the game will run in full screen (recommended), or in a window on your desktop. Some graphics cards run much faster when in full-screen, while others run better when windowed. Experiment!
V-Sync (fastest setting: Off, recommended setting: Off)
Selects whether each frame will be synchronized with your monitors vertical refresh signal. Setting this option on will make the frames smoother, but will limit your maximum frame rate (typically to 60 or 75 frames per second). Turn it off to make the game run faster.
Maximum fps (fastest setting: 125, recommended setting: 100)
This puts a limit to the maximum frames per second (fps) of the game. There is generally no need to lower this from the default setting unless you want to free up processor time for other tasks running in the background. In any case, it's not recommended that you set this below 40 fps. Setting it too high will result in an uneven frame rate and may cause your sound output to stutter on some configurations.
Bilinear Filter (fastest setting: Off, recommended setting: On)
This turns bilinear filtering on or off. Bilinear filtering significantly improves the smoothness of graphics, however it does slow things down on older computers. It's only recommended to turn this off if you are running the game on a very slow computer.
Show fps
Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.

Sound

Quality (fastest setting: Low, recommended setting: High)
There is normally no need to change this from the default "high" setting. Try setting it to "low" on very slow computers, and only after you have tweaked your graphics settings first. You can also set it to "very high", although the difference in quality will be negligible. This option requires quitting the game and restarting it before it takes effect.
In-game music
Turn this on to have music play while you're playing the game. Note that turning this off will still play music during the introduction and while in the menu.
Sound volume
Controls the sound effects volume.
Music volume
Controls the music volume.

©2002-2010 Konstantinos Prouskas and InterAction studios. All rights reserved.

Chicken Invaders 5: Cluck of the Dark Side
Readme

Introduction

Hero's log, Stardate 8008.5

As the last intergalactic chicken invaders flee our Solar System and lingering feathers still smolder in interplanetary space, I ease up on the trigger and wipe the sweat from my brow.

My work here is done.

Saving the world sure works up an appetite. I'm plotting a course for the nearest Space Burger. I think I'll have the spicy chicken wings tonight. Or perhaps their galaxy-renowned chicken pie?

Ah, the choices of a hero are never easy.

Suddenly, I am yanked back to reality by the whine of my trusty spaceship's automated warning system. Why are all my dashboard lights flashing red?
Why has the Earth darkened so? And why does it all have to happen just as I'm about to eat?

Looks like tonight's dinner will have to wait...

Playing the game

The basic game mechanics are very simple:

  1. Clear each wave by destroying chickens and other appearing enemies.
  2. Avoid falling eggs and other enemy projectiles.
  3. Collect gifts and powerups to upgrade your spaceship weapons.
  4. Collect falling food items to earn missiles.
  5. Collect keys to purchase items in the unlockables menu.

That's it! It may sound simple but (as you'll soon discover) simple things aren't always easy! Those chickens have got a few tricks up their proverbial sleeves that will keep your hands full from the very beginning. Good luck!

 

The game screen

Most of what you see while playing the game proper is taken up by a view of your fight against the chickens. Along the edges of the screen you'll also be able to find useful information about the game status:

Score area (top-left)
This area displays your score. The heat level of your current weapon is also shown next to your score.
Status area (bottom-left)
This area displays a series of informative icons related to your status. From left to right, these are: your remaining lives (heart icon), your remaining missiles (rocket icon), your current weapon level (lightning icon), and collected food items (drumstick icon).
Network area (top-right)
This area shows information about the status of all players currently playing. Various pieces of information are cycled periodically. This area is only displayed in multiplayer games.
System area (bottom-right)
This area displays system messages. The last message is displayed highlighted, along with the previous 3 messages. When there are no new messages to display, this area will slowly disappear.

Game Options

Game options can be accessed by clicking on the "Options" button from the main menu. Options are organized in the following categories.

Gameplay

In-game help
Displays tutorial, help messages, and tips while you play.
Allow wingman
Allow Hen Solo to help you in your mission. If you'd rather do everything yourself, Mr. "I-don't-need-no-stinking-help", you can deactivate this option.
Satellite auto-fire
Activating this option will cause satellites to automatically fire simultaneously together with your main weapon (you can still use the dedicated satellite key to fire them independently). This makes satellites easier to control, but restricts their versatility.
Show mission progress
Displays a mission progress screen during the cut-scenes. Items that you have not yet collected/discovered are displayed in dark blue, and items that you already have are displayed in light blue. Items that you gained in the last checkpoint are highlighted in bright green (the difference from the last checkpoint is also displayed).
Allow cheats
Allows the use of in-game cheat keys. Refer to the "cheats" section for more information.

Controls

Controls can be re-defined in this menu. The default controls are as follows:

Arrow keys or mouse movement
Fly around.
SPACE or left mouse button
Fire.
M or right mouse button
Fire satellites (if any).

ENTER or middle mouse button
Launch missile.
ESC or PAUSE key
Brings up the in-game pause menu.
Ctrl-Alt-X
Use this key combination to immediately quit while you're in a game (you need to hold down Ctrl and Alt before pressing X).

You can also set the keyboard sensitivity here, which controls how fast your keyboard/joystick/gamepad reacts to button presses. Low values will cause your spaceship to move more smoothly, while high values will allow for rapid changes in direction. Experiment with different settings until you find the one you're most comfortable with.

Graphics

Detail (fastest setting: Low, best setting: High)
Controls the overall level of graphical detail and special effects in the game. Set this to "low" if the game runs slowly on your computer.

In addition to the detail setting, there are more options that you can tweak to maximize the game's performance (you can also visit the website for an in-depth guide on how to run the game as fast as possible). These can be found in the "Advanced" area:

Video Mode (fastest setting: 640x480, recommended setting: 1600x960)
Selects the game resolution. The last setting ("Native") will use your desktop's resolution, allowing the image to stretch and fill your entire screen (note that this may introduce some distortion in very wide monitors). The game's native resolution is 1600x960 (all the graphics have been optimized for this resolution) and setting the resolution higher may make the game run a lot slower. However, higher resolutions will allow more details to be clearly seen, especially in cases where the game camera zooms away from the action. If your hardware does not support the requested resolution, it will just be ignored.
Full Screen (fastest: On, recommended setting: On)
Selects whether the game will run in full screen (recommended), or in a window on your desktop. Some graphics cards run much faster when in full-screen, while others run better when windowed. Experiment!
Letterbox (recommended setting: On)
This setting only takes effect when "full screen" is on. When letterboxing is off, the image will fill your entire screen (this may introduce some distortion and make the image appear elongated or squashed). When letterboxing is on, black bars will border your image (if required) in an attempt to preserve the game's native aspect ratio (which is 16:9, or widescreen).
V-Sync (fastest setting: Off, recommended setting: Off)
Selects whether each frame will be synchronized with your monitors vertical refresh signal. Setting this option on will make the frames smoother, but will limit your maximum frame rate (typically to 60 or 75 frames per second). Turn it off to make the game run faster.
Maximum fps (fastest setting: 125, recommended setting: 100)
This puts a limit to the maximum frames per second (fps) of the game. There is generally no need to lower this from the default setting unless you want to free up processor time for other tasks running in the background. In any case, it's not recommended that you set this below 40 fps. Setting it too high will result in an uneven frame rate and may cause your sound output to stutter on some configurations.
Bilinear Filter (fastest setting: Off, recommended setting: On)
This turns bilinear filtering on or off. Bilinear filtering significantly improves the smoothness of graphics, however it does slow things down on older computers. It's only recommended to turn this off if you are running the game on a very slow computer.
Show fps
Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.

Sound

Quality (fastest setting: Low, recommended setting: High)
There is normally no need to change this from the default "high" setting. Try setting it to "low" on very slow computers, and only after you have tweaked your graphics settings first. You can also set it to "very high", although the difference in quality will be negligible. This option requires quitting the game and restarting it before it takes effect.
In-game music
Turn this on to have music play while you're playing the game. Note that turning this off will still play music during the introduction and while in the menu.
Sound volume
Controls the sound effects volume.
Music volume
Controls the music volume.

Bonus Guide

Bonuses come in a variety of different flavours, and they briefly appear underneath the score area whenever they are awarded.

Charity
Awarded at the start of later waves to improve your weapon's power level if it's very low.
Clean Sweep
Awarded when all the enemies in a wave have been destroyed (that is, if no chickens managed to escape without being killed).
Early Bird
Awarded if a chicken is killed within 3 seconds of starting a new wave.
Extra Life
An additional life is awarded every 1,000,000 points (for "rookie" only, other difficulty modes have proportionately higher point thresholds).
Extra Missile
Awarded whenever enough food has been collected to obtain a missile.
Firepower
Awarded every time a weapon powerup is collected.
Max Power
Awarded when the 'secret' weapon power level is attained. This can be achieved by collecting 10 additional powerups beyond the maximum normal power level (that is, 20 powerups in total).
Multi-Kill
Awarded every time a group of chickens are killed together (no more than 1-second separation between kills).
Pecking Order
In certain levels, chickens appear organized in groups. This bonus is awarded whenever the chickens in each group are destroyed in the same order they appeared on the screen.
Super Size Me
Awarded every time a "quad chicken-burger with extra cheese and 3 olives" is collected.
Weapon Switch
This bonus is awarded whenever a weapon switch bonus (gift box) is collected. The name of the weapon will appear in place of the bonus name.
Satellite dock
This is shown whenever you dock a new satellite to your spaceship. The name of the satellite will appear in place of the bonus name.

Weapons Guide

Your ship is equipped with a multi-purpose gun emplacement that can accept seven different types of weapons:

Ion Blaster
Good all-purpose weapon with a fast re-fire rate and accelerating projectiles. Its main advantage is that it spreads out at higher power levels, allowing your ship to cover a wider area. However, it's difficult to deliver concentrated firepower with the ion blaster unless you get really close to the enemy.
Neutron Gun
More powerful than the Ion Blaster, this weapon can deliver more damage than other weapons, especially at high power levels. Primarily forward-facing, its main disadvantages are the average projectile speed and a slow re-fire rate.
Laser Cannon
Fires lightning-fast bolts of focused energy, instantly barbecuing any chickens that cross its path. It is recommended to fire this weapon manually make up for its reduced power. Range is sufficiently long for most purposes, but not unlimited. Another limitation is that the laser cannon can only shoot directly forward, although there is some spread available in higher power levels. At least hits are instantaneous
Vulcan Chaingun
The Vulcan Chaingun fires multiple ultra-fast metal shards at an extremely fast rate. Unfortunately, each shard does minimal damage, but concentrated fire will quickly tear through anything in its path. Watch out for overheating with this weapon, as manual fire won't help you much here.
Lightning Fryer
Now things are getting interesting. An experimental weapon from the Deep Fried Chicken labs, the Lightning Fryer can deliver 1.21 gigawatts of pure energy directly to the nearest unfortunate foe. In higher power levels, multiple targets can be tracked independently. Throw auto-locking and a slow heating rate in the mix, and you've got yourself a "sure-fire" (ahem) hit.
Plasma Rifle
This is the Lightning Fryer's military-issue brother. It can deliver enormous amounts of damage to a single target at a time, and with an even wider range of auto-lock. Unfortunately, this weapon also generates heat rapidly, and frugal use is necessary in order to avoid overheating.
Utensil Poker
This is a highly experimental weapon, designed specifically for use against the chicken invaders. Just try it and see!
Boron Railgun
Nothing accelerates superheated metalloid chunks faster than this baby. The re-fire rate actually speeds up with increasing power levels to provide additional damage. Projectiles travel extremely fast, but their spread is limited to strictly forward-only.
Photon Swarm
Extremely high-intensity interweaving swarms of photons capable of covering a broad area. When supercharged, swarms glow red and provide a massive boost to firepower. Unfortunately, this weapon is rather hard to control and quite underpowered at low intensity levels. To increase damage in these cases, fire the weapon manually. Individual swarms spread out but also converge periodically, providing focused power in specific points along the firing path.
Positron Stream
Unhappy with your Plasma Rifle? Then try this on for size. Non-powered, it provides the most bang for your buck than any other weapon in the galaxy. It's quickly superseded by other weapons as power increases, however. This weapon locks onto the nearest enemy, but can only track one target at a time. Its focused power generates a lot of heat, so make sure you fire it in short bursts for maximum efficiency. The stream also has a tendency to fold over itself but luckily, unlike other competing streams on the market, this one is completely safe to cross.
Hypergun
The latest word in devastation from the same people who brought you the Boron Railgun. Purely energy-based, this weapon is capable of dynamically rotating its output vector to cover a wider area than its predecessor, while still packing quite a punch. When output vectors converge, woe any poultry that will be caught in the crossfire.

Riddler

Superheated metal shrapnel accelerated to near light speed. At low power levels, damage is diffused over a wide area (weakening its effectiveness), but becomes more focused as power level increases. As a bonus, this weapon generates very little heat, allowing you to fire it in long bursts.
Corn Shotgun
Give the chickens a taste of their own medicine in this re-imagining of low-tech late 20th century technology. Power is devastating but reload rate is quite low, which can be substantially improved by firing manually. The wise pilot always balances the need for massive damage with the danger of repetitive stress injury on the firing finger). Individual corn pellets are capable of inflicting a lot of damage, but power distribution is somewhat uneven. Also, watch out for corn pellets, which bounce back after impacting targets and may cause confusion to the untrained eye.

When fired, each weapon generates heat (different weapons generate different amounts of heat when fired). If you fire continuously, your weapon will eventually overheat. Overheating will temporarily disable further firing until the temperature falls back to normal operating levels.

You can change the weapon type by collecting the differently colored gifts that sometimes drop down when a chicken is killed. If you collect a present for the same weapon type you are already using, then your weapon is powered up instead. Unfortunately, when you die, your firepower is halved (there is an exception to this, be observant!).

Your weapon power can be increased by collecting atomic powerups. There are 11 normal levels of power. A 12th 'secret' power level is given when 21 atomic powerups are collected (10 beyond the normal limit), but remember that you lose some of them every time you die.

Your ship is additionally equipped with a missile launcher. Missiles are automatically guided to the center of the screen, where they explode damaging all enemies. An all-powerful weapon, it can equally be used for offensive or defensive purposes, as the blast also destroys all enemy projectiles. However, note that using a missile causes certain bonuses to be disabled. Your ship does not carry any missiles to begin with. You gain one missile every time you collect enough of the food items that drop down as chickens are killed.

Satellites Guide

Satellites are helpful secondary weapons for that extra bit of punch in tight situations. You can find satellites by destroying various alien containers floating in space. After the satellite appears, approach it slowly. Once you are near enough, the possible docking places will be highlighted on your spaceship. Touch the desired dock to the satellite, and it will be attached to your spaceship.

Once attached, satellites can be fired independently or together with your main weapon. They do not generate heat, but they do have limited ammunition and they will automatically disappear after all ammunition is depleted. If your spaceship is destroyed, satellites will float freely in space for a limited time before vanishing for good (although it's quite possible to re-dock them to your ship).

Satellites are very helpful in tight situations because they provide a significant boost to your spaceship's destructive capacity. You can have more than one satellite active (limited by the number of docks). Your spaceship starts with two docks, but the crafty hero will soon find ways of increasing them...

Satellites are also an invaluable asset of your arsenal because they are indestructible, so you can use them to inflict damage while keeping yourself relatively safe.

There are four different kinds of satellites that can be docked to your spaceship:

Microgun
Fast firing minigun-style satellite. A good all-rounder. Don't let its small size fool you, it packs quite a punch. Unfortunately, it takes a while for the barrels to spin up before it starts firing, so plan ahead. You can tell how much ammunition is left by the length of the belt feeding into the microgun.
Barbequer
Now we're talking! Our most popular option if grilling your enemies is what you're after. Almost instantaneous to ignite, but not quite, so think slightly ahead. The flame does the most damage when it's at the mouth of the satellite, and decreases as the flame dissipates. The flame also has the capability of incinerating enemy projectiles, so in tight spots you can use this satellite as a makeshift shield. You can see the remaining fuel by the gauge on the side of the satellite.
Bird-Flu Gun
Highly-restricted biological warfare weapon. Supply is very limited, but is capable of infecting several enemies within its significant blast radius. For best results, fire this satellite manually, as it's automatic re-fire rate is quite slow. Being a biological agent, it's most effective against unarmoured opponents. Your remaining ammunition is denoted by the level of the green liquid in the satellite.
ICBM Rocket
We are pleased to offer these decommissioned Cold War ballistic missiles at an affordable price for the budget-conscious hero (minimum order 3 units). Although quite ineffectual against single targets, its exceptionally large blast radius can damage dozens of enemies at one time. ICBM rockets unfortunately travel very slowly, so their strategic use is of prime importance.

Items Guide

As enemies are killed, they sometimes drop food items or other special items. Apart from adding to your score, these items generally improve your chances of staying alive, so collect them every chance you get.

Yellow gift
Selects the "Boron Railgun" weapon.
Red gift
Selects the "Ion Blaster" weapon.
Green gift
Selects the "Neutron Gun" weapon.
Orange gift
Selects the "Laser Cannon" weapon.
Blue/cyan gift
Selects the "Vulcan Chaingun" weapon.
Blue gift
Selects the "Photon Swarm" weapon.
Cyan/white gift
Selects the "Lightning Fryer" weapon.
Dark purple gift
Selects the "Plasma Rifle" weapon.
Purple/pink gift
Selects the "Positron Stream" weapon.
Black/blue gift
Selects the "Hypergun" weapon.
Cyan/pink gift
Selects the "Riddler" weapon.
Brown/yellow gift
Selects the "Corn Shotgun" weapon.
Gray gift
Selects the "Utensil Poker " weapon.
Atomic Powerup
Increases the power of your current weapon by 1 unit.
Coins
These come in 3 sizes and boost your score so make sure you collect as many as you can!
Chicken leg
Collect chicken legs and other food items to gain missiles. A missile is awarded when 50 food items have been collected.
Twin legs
Only dropped by chicks, gives 3 food units.
Single Chicken Burger
It comes in four variations (plain, cheese, cheese/tomato, cheese/tomato/lettuce/olive), and it always gives 1 food unit.
Double Chicken Burger (with olive)
Worth 3 food units.
Treble Chicken Burger (with 2 olives)
Worth 4 food units.
Quad Chicken Burger (with 3 olives and extra cheese)
Worth 5 food units, and the "Super Size Me" bonus.
Roast Chicken
Gives a whopping 10 food units (not to mention a full stomach!).

Medals Guide

Medals are awarded only for solo missions and only if you haven't cheated in the current game. They can be browsed by selecting the "Career Medals" menu.

Medal of Annihilation
Awarded for performing a multikill of 40 or more enemies in a single wave. If you use a missile, you forfeit this bonus for the entire wave.
Distinguished Green Greed Cross
Awarded for 90% coin collection in a single wave. To easily obtain this medal, don't fire indiscriminately. Destroy a single target at a time, and concentrate on collecting the dropped coins. The usual tactic of firing blindly and moving left-right along the bottom of the screen won't work here.
Meritorious Marksmanship Award
Awarded for 90% shot accuracy in a single wave. Auto-locking weapons greatly help in getting this award (try to avoid spreading weapons like the Ion Blaster).
Medal of Great Appetite Achievement
Awarded for 90% food collection in a single wave. Easy to achieve when you're going for it. Remember that you have multiple opportunities to collect food because it bounces off the edges of the screen.
Chicken Hunter Medal of Excellence
Awarded for 90% kill ratio in a single star system. Not too hard to achieve if you're careful. Pay particular attention to waves in which chickens can escape if you take too long to destroy them.
Order of the Teflon Certificate of Merit
Awarded for no deaths in a single star system. This medal will eventually come on its own as your experience and skill grow.
Recognition Medal of Self-Restraint
Awarded for not using any missiles in a single star system. An easy medal, especially in the earlier star systems.
Conspicuous "No Help" Commendation
Awarded for completing a star system without using satellites. Another easy medal, especially if you haven't worked out how to use satellites yet :).
Honourable "Either Brave or Stupid" Achievement Award
Awarded for not using any power-ups (gifts or atoms) in a single star system. An extremely rare medal, simply because it's impossible to get unless you're expressly aiming for it. Forget about gaining it in the very first star system. Use the first couple of star systems to power up your weapon as much as possible, then go for the medal in the third star system.
Superior Budget Thriftiness Commendation Medal
Awarded for completing an entire mission without using any missiles. A very hard medal, but still attainable if you're careful.
Outstanding "One Man Army" Medal
Awarded for completing an entire mission without using satellites. A hard metal, although far from impossible.
Greatest Chicken Hunter of All Time Award
Awarded for completing an entire mission without dying once. Another very hard medal. Make sure you select "rookie" difficulty when going for this one.
Rookie Hero Campaign Trophy
Awarded for completing a mission on the "rookie" difficulty level. Simply finish the game and this medal is automatically yours.
Veteran Chicken Hunter Campaign Trophy
Awarded for completing a mission on the "veteran" difficulty level. Harder than the "rookie" one, naturally, but also given automatically.
"I Eat Chickens for Breakfast" Campaign Trophy
Awarded for completing a mission on the "Superstar Hero" difficulty level. Hardest of all the trophies.

Unlockables Guide

Unlockables are features that are... well... locked until you unlock them. You use keys collected during your missions to purchase unlockables from the "Career Unlockables" menu and make them available in your game.

You can tell which enemies are carrying keys by their golden glow. Destroy those enemies while the glow is visible to release the key (you'll still have to collect it!). Keys appear at regular intervals, but you can increase their appearance rate by playing the game at higher difficulty levels.

After being purchased, you can turn unlockables on and off at will. Some unlockables are mutually exclusive, so when you turn one on, some of the others might automatically turn off.

Unlockables will also work in multiplayer and network games, but their availability will be determined by the player who acts as the server.

Space backgrounds
Uses star fields from previous episodes of Chicken Invaders.
Customization
Allow you to customize various aspects of your spaceship. Use the "Customize spaceship" option to actually perform customizations.
Underwear
Chickens are now in their underwear. Only basic chickens will be affected (pilots and chickens wearing metal suits will not).
Superstar hero
Allows selection of the most difficult setting when you're starting a new game. In this mode, chicken are 3 times tougher, but you can also gain 9 times the score of the "rookie" level!
Progress indicator
Turns on the % progress indication (that is normally only shown on boss waves) for all waves. This counter shows the % of enemies actually destroyed, so it's possible for a wave to end without the indicator reaching 100% if you've let some chickens escape.
Points indicator
Shows points awarded to player (green numbers).
Damage indicator
Shows exactly how much damage is inflicted to your enemies (red numbers). You can use this unlockable to understand which weapons are effective against which enemies, and to fine-tune your strategies.
Destruction Meter
Displays a vertical gauge on the side of the screen that shows how much damage your weapons are inflicting. A great way to test various firepower combinations against enemies (particularly, bosses).
Vulcan Chaingun
Enables the Vulcan Chaingun weapon from "Chicken Invaders: Revenge of the Yolk".
Plasma Rifle
Enables the Plasma Rifle weapon from "Chicken Invaders: Revenge of the Yolk".
Mine bombs
When this unlockable is enabled, you will fire mines instead of the regular missiles. Mines have a built-in detonation delay of 1 second regardless of your position on the screen, and they make for an interesting change in strategy.
Weapons Rush
Normally, only a few weapons are available from the first star system. The rest are progressively introduced as you visit other systems. This unlockable will make all weapons available from the start. Note that weapons will still be awarded randomly.
Utensil Poker
Enables the appearance of the super-secret "Utensil Poker" weapon.
Extra docks
There are four unlockables of this type, and each provides an additional satellite dock to your spaceship. Note that, during a mission, the outer wing docks will only be highlighted if the corresponding inner wing dock is occupied.
Scoring
Various options to increase points awarded. Each option comes with its corresponding handicap, but if you're good enough, these unlockable options are an excellent way of improving your high score!
Custom paintjob
Rare custom paintjobs are more than just for show. Each one provides a unique benefit that is impossible to get otherwise. Check each description for details.

Boss Guide

Before you can completely clear out a star system you'll come up against a "boss" enemy. They are much tougher than your regular clucking chicken, and you'll need all your might (and also cunning) in order to defeat them. Oh, and reading this guide couldn't hurt either.

Henterprise (easy encounter)
— The Henterprise has a lot of attacks, but initially worry about getting out of the way of its devastating dish laser. You'll know it's coming from the orange charging glow.
— Then, be prepared to immediately avoid the purple beams emanating from its 8 cannons. They come with a warning, but reaction time is short. You can then settle down in a pattern.
— Push feathers out of the way when needed. Don't worry about clearing the screen, simply punch a path through them so your shots can reach the Henterprise.
— Same goes for chickens. Simply get out of their way unless you're low on firepower and are looking to collect a gift box or two.
— When the Henterprise switches to its cannon egg attack, position yourself in the safe area underneath the dish.
— Repeat until the Henterprise retreats.
Special Forces
— Focus on avoiding grenades. Grenades are not only dangerous to touch, after a while they explode and the blast radius can also destroy your spaceship. Stay away from the bottom of the screen.
— Move away from incoming knives. If you're stuck in a corner, it's also possible to pass between the knives unharmed if you remain absolutely still. Just be sure to settle in a location before the knives are thrown, and stick to it!
Party Time
— Keep the fire button pressed, but watch out for the area around your spaceship.
— Maneuver to avoid incoming projectiles.
— Keep your distance, projectiles move quite slowly and distance will give you more time to react.
Jellyfish
— Watch our for red beams emanating from the jellyfish's tentacles, because they move very quickly. When you see it raising its tentacles to attack, move as far away from it as possible.
— The ocean floor is out of reach in this screen, so feel free to use all available space for maneuvering.
— Inflict as much damage as you can during the jellyfish's head-on attack, but remember to get out of the way in time.
— Avoiding small jellyfish is the best strategy. Don't endanger yourself by going after them, there is no benefit.
— The chicken at the top of the jellyfish is a weak point, focus your fire on it. The best time to do this is when the jellyfish is attacking head-first.
Henperor's Apprentice
— Try not to lose too much firepower during this battle, because there is no way to regain it until it's over.
— Move just enough to avoid lightning beams. Remember that beams rotate, so it doesn't do you much good to veer all over the screen.
— During the psychic attack that causes your spaceship to change direction, there are no incoming projectiles. Take advantage of this time to position yourself appropriately and inflict some additional damage.
— Avoid the top/bottom areas of the screen, as they offer reduced possibility of maneuvering when the circular forcefield attack hits.
— The circular forcefield attack comes in fast. If you can't rely on your reflexes, memorize at which points in the battle you need to watch out for it.
Heart of Darkness
— Be wary of the purple pollen attack... there is no warning and although pollen moves quite slowly, it also covers a large area.
— Move out of the way of the large crystal attack, but only enough so you can still cause damage to the heart. The crystal will retract on its own, no need to waste firepower on it.
— Crystals protect the heart from taking damage. Do enough damage to them so you can get to the heart again. Anything more is a waste of your ammunition.
Henterprise (medium encounter)
— This battle is split into two segments. When you deal enough damage to the Henterprise, it will switch sides.
— Follow the instructions about avoiding the dish laser and the feathers as in the first encounter.
— The blue bolt attack is long and projectiles cover the entire screen, so you'll need to navigate through them. Put as much distance as you can between your spaceship and the Henterprise, because projectiles spread out as they travel.
Ice Cubed
— This boss is made up of 200 cubes which will need to be destroyed.
— The boss is invulnerable as it appears (so you can maneuver through it to reach bonuses etc), but watch out for the lightning strikes as they signify when it becomes solid. It's a good idea to avoid these lightnings too, as they can destroy you.
— Secondary attacks of this boss aren't worth any points, but can be used to collect to collect powerup bonuses if your firepower is low. Additionally, the boss itself will drop a few presents your way.
— Keep to the right of the screen; this gives you a lot of time to see incoming attacks and plan your route.
— Watch our for lightning strikes, because there is no safe place. You'll simply have to carefully position your spaceship between two adjacent strikes.
Brothers Reunited
— This boss is a combination of the Special Forces and Party Time bosses, so individual tips apply here too.
— Pick a brother and concentrate your firepower on it. Don't switch from brother to brother as this will increase their lifetime, and a brother is just as equally dangerous when it first appears as it is one hit away from death.
Giant Robotic Space Crab
— The Space Crab attacks follow a strict pattern. Give yourself time to familiarize with it before blasting away.
— Moving a short distance vertically is the easiest way to avoid incoming fireballs. Don't veer wildly left and right, you'll severely limit your mobility that way as fireballs will fill the screen.
— There is no explicit warning before shockwave attack, but you can tell by the delay in the attack pattern.
— Move away from the shockwave attack, but just enough so you can still hit the crab while the attack is ongoing.
— The articulated metal legs of the Space Crab are harmless, so you can fly over them. But not the joints themselves! Not recommended for the faint of heart, but sometimes a necessary maneuver when things get too hectic.
— The projectile-destroying capability of the Barbequer works well against the fireballs launched against you.
Henterprise (medium encounter)
— There are five damage stages, each delimited by a blue mini-explosion. Powerups drop from above when this occurs. Each damage stage switches the attack pattern.
— Check previous encounters with this boss on how to counter specific attacks.
— Sun fireballs are huge and move slowly, but you can easily navigate through them. Their damage radius is not as large as you might think, so it's worth testing how close you can go before you get destroyed.
— If you get hit and lose a lot of your firepower, focus your attention on destroying the chickens. The powerups they drop will help you get you back on track.
— In the final stage, keep your eye on the area around your spaceship. When the purple warning beams appear, quickly position your spaceship over the largest and nearest safe area you can find and wait for the attack to pass. Don't forget to keep firing throughout.
— And always remember, whatever you do, don't ever ever EVER <HINT CORRUPTED>
— Good luck!

Hints & Tips

Having a little trouble handling those chickens? The following hints & tips will help you get the upper hand:

  1. Tap the fire button for single shots, or hold it down for continuous (automatic) fire.
  2. Automatic fire overheats faster than firing each shot manually. This is particularly important to remember for weapons that overheat quickly, such as the Positron Stream.
  3. Automatic fire is also slow with certain weapons (especially the Neutron Gun and the Laser Cannon). In these cases, manual fire is much faster.
  4. Bosses have strengths or weaknesses against particular weapons. If a particular weapon doesn't seem to be effective, try another one next time. The "damage indicator" and "destruction meter" unlockables can aid you in discovering what works well.
  5. Certain enemies are missile-resistant. If you see your missiles are ineffectual, don't waste them.
  6. In waves where chickens appear in groups, a new group will appear to take the place of an existing group that has been completely destroyed. Put differently, if even a single chicken remains from the existing group, the new group won't appear. Do not destroy all groups at the same time. Spread them out instead by leaving one or two chickens alone. This will even out the appearance of new groups and make it easier for you to tackle them individually.
  7. Keep moving (especially at higher levels) to shake off chickens that attack your current position or lock on and relentlessly pursue you.
  8. Keep your distance from chickens. The farther away you are, the more time you have to react to incoming eggs.
  9. Minimize the time you spend directly underneath chickens. This is the most dangerous place to be since most eggs travel straight down.
  10. Stay at the bottom of the screen, only moving up when absolutely necessary. This is a relatively safe area of the screen since chickens don't normally travel that far down (unless they're attacking you).
  11. Avoid lingering around the edges of the screen, on some waves chickens enter from there and you'll crash into them before you have a chance to react (although the game will generally try to warn you in these circumstances).
  12. Don't try to kill every single chicken in a wave if that means you have to get dangerously close. If a chicken has already gone past you, let it be. Don't risk being egged in the face at close range. You can pass through some waves without firing a single shot.
  13. If a bonus is dangerously close to a falling egg, consider leaving it alone. No bonus is worth a lost life. Still, note that bonuses and eggs often travel at different speeds, so in most cases the path to the bonus will clear up on its own if you are patient enough.
  14. You can position satellites over parts of enemies (especially bosses) that would normally destroy your spaceship, allowing you to extend the periods during which you can inflict damage.
  15. Similarly, use satellites to narrow (or even eliminate) the gap where you would normally stop firing because your main weapon has overheated.
  16. Missiles take time to travel to the center of the screen. You can minimize the delay between firing a missile and its detonation if you move towards the center of the screen before firing it. The corners of the screen are the worst places to fire a missile.
  17. On some levels, all chickens arrive on the screen from the same spot. Use this to your advantage by 'camping' that spot and killing them one by one as they enter. Be ready to dodge incoming eggs, though.
  18. At the end of the game, you are awarded extra points for any remaining lives and missiles, so save them if at all possible for that special boost in your final score.
  19. In the "veteran" difficulty level, chickens are twice as tough, but you can also gain 3 times more points than "rookie". Keys also appear more often on this level.
  20. Similarly, on "Superstar Hero" the chickens are 3 times as tough, but you gain a whopping 9 times the score. Keys appear even more often here.
  21. The Lightning Fryer generates little heat, so you can hold it down and spray the screen (although it's not very powerful when you use it in this way).
  22. By contrast, the Positron Stream is very powerful, but overheats quite quickly. It really pays to fire in short purposeful bursts when using this weapon.
  23. The Photon Swarms converge at specific points along their path. Positioning your spaceship the right distance away from your target can increase the hit rate (and therefore damage inflicted) considerably.
  24. Your weapon will emit a short warning beep as it's about to overheat. If you react quickly, you'll be able to avoid overheating and its associated delay (during which you're powerless to do anything except launch missiles or use satellites).
  25. Most beam attacks in the game come with a warning in the form of a dashed line which indicates the direction of the beam which is about to be fired. Keep your eyes peeled and move out of its way as soon as you see it!

Cheat Codes

Important note: We strongly recommend you don't use the cheat keys unless you are absolutely stuck! Cheat keys can make things too easy and ruin the game's enjoyment.

For cheat keys to work, the relevant option must be turned on in the gameplay section of the options menu. If you use cheats during the game, any high scores achieved will not be accepted in the internet high score tables. Also, unlockables will not be given to you when you finish a cheated game. Consider yourself warned.

Cheat keys will only work if you're playing a solo or in-house multiplayer (LAN) mission. For LAN missions, only one of the players can invoke cheats (technically, the one that joined the game first, but practically it's easier to just try all of them). They will NOT work on internet multiplayer games.

To use cheats, press the corresponding keyboard key during normal play:

F5
Extra life (given to each of the players)
F6
Extra missile (given to each of the players)
F7
Weapon powerup
F8
Immediately skips current wave

On some recent keyboards, the F1-F12 keys are replaced by Windows functions like New/Open/Close etc. To enable the use of the F1-F12 keys, first press the "F Lock" key (or similar) near the top-right of your keyboard. Please consult your keyboard's manual if you have trouble getting this to work.

Contact

For help with any problem or difficulty (or if you simply need to contact us) visit the InterAction studios website at www.interactionstudios.com. There you will find a dedicated support section with up-to-date lists of known problems, frequently asked questions & answers, and additional technical information.

©2002-2015 Konstantinos Prouskas and InterAction studios. All rights reserved.

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