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Weapons
Regular Ion BlasterNeutron GunLaser CannonVulcan ChaingunLightning FryerPlasma RifleUtensil PokerBoron RailgunPhoton SwarmPositron Stream
Satellites MicrogunBarbequerBird-Flu GunICBM
Superweapons MissilesMines
Areas
Galaxies Milky WayForeign GalaxyRetro GalaxySpace Burger GalaxySupernova Galaxy
Milky Way EarthSolar System
Foreign Galaxy Chicken Testing Site • Feather Fields of Yolkon-7 • Supermassive Black Hole
Characters
Playable The Hero
NPCs Hen Solo • Narrator
Waves
Unlockables
Weapons Utensil PokerVulcan ChaingunPlasma RifleWeapons Rush
Superweapons Mine Bombs
Satellites Satellites RushExtra Dock (Aft Port Side)Extra Dock (Aft Starboard Side)Extra Dock (Outer Port Side)Extra Dock (Outer Starboard Side)
UI Progress MeterDamage IndicatorPoints IndicatorDestruction Meter
Spacecraft Orange EngineGreen EngineBlue EngineMillenium Hatchling
Skill Superstar Hero
Cosmetic Leotards
Enemies & Bosses
Enemies Ordinary ChickenMetal-suit ChickenUFO ChickenChickenautChickUFO ChickAlienAlien ContainerEggFeatherBombRetro InvaderSpace Burger DroidSupernova DebrisBubbleFootballBarrier
Bosses Super-ChickGiant Robotic Space Crab AMother-Hen ShipInfini-ChickGiant Robotic Space Crab BPlanetary Egg CityAlien MothershipApple CoreGiant Robotic Space Crab CIron ChefChicken MultiplicityThe Egg Cannon
Items
Powerups Ion Blaster Gift • Neutron Gun Gift • Laser Cannon Gift • Vulcan Chaingun Gift • Lightning Fryer Gift • Plasma Rifle Gift • Utensil Poker Gift • Boron Railgun Gift • Photon Swarm Gift • Positron Stream Gift • Atomic Powerup
Food Drumstick • Twin Legs • Roast • Single Burger • Double Burger • Triple Burger • Quad Burger
Other CoinKey
Other
Game Mechanics CheatsBonusesDifficultyMultipliersAwardsOverheatUnlockablesWeapon GroupsLives
Technical EditionsLanguagesBetaUltra VGA Engine

This page lists enemies and bosses present in Ultimate Omelette. If you'd like to know more about them, enter their pages.

Enemies[]

Ordinary Chicken[]

CI4Chicken

Health:
Chapter * 100
Rarity:
Very Common
Weakness:
Bird-Flu Gun
Strengths:
None
Attack:
Occasionally shoot an egg

Reward: 1-2 different units of Food, rarely 3 big Coins, occasionally Powerup or Key

Points: 900 + Chapter * 100

Description: Ordinary Chickens are the most common Chicken troops you'll get to fight. Being there since the first game, the Ordinary Chicken's normal attack is simple - shoot an egg downward . Although they might seem quite easy, their real strength lies in their sheer numbers. In most of the waves you'll get to fight hordes of these, all ready to shoot an egg at your face, and this gets harder in the later sections of each game, as their eggs become faster and get shot at a quicker pace. Debuts in Wave 2.

They're also very versatile, being capable of doing numerous things, such as homing in on you or staying in large groups.

Appearance: Their appearance is simple. They're normal Chickens that wear a vest. They can wear leotards and underwear if you unlock them. In this game, they were made more detailed again. The claws look more detailed, and their vests now have a stripped pattern. They can also look around now.

The Christmas edition gave them star patterns on their vests and Christmas hats. The Easter edition turned them into bunnies. The Thanksgiving edition completely change them and all other chickens into turkeys.

Metal-suit Chicken[]

CI4ArmoredChicken

Health:
Chapter * 150
Rarity:
Uncommon
Weakness:
Bird-Flu Gun
Strengths:
None
Attack:
Shoot a neutron downwards which can turn up to 45 degrees left or right, sometimes aimed at the player if in range

Reward: 1-2 different units of Food, rarely 3 big Coins, occasionally Powerup or Key

Points: 1350 + Chapter * 150

Description: These guys are tough! They are the most advanced Chicken troops of this size you're going to see. Introduced later in the game, those Chickens have been specially trained to be tougher than normal Chickens. They've got a dangerous attack - they can shoot a purple neutron downwards which can turn up to 45 degrees left or right. They sometimes aim it at you if you're close enough too, so be wary of that. Not only this, they're also as versatile as normal Chickens, yet they aren't used as often. Debuts in Wave 46.

Appearance: They are Chickens that wear an armored suit.

The Christmas edition gives them Christmas hats to wear. The Easter edition turns them into bunnies and the Thanksgiving edition changes them into turkeys, as expected.

UFO Chicken[]

CI4UFOChicken

Health:
800 + Chapter * 200 (falling UFO has 1400)
Rarity:
Uncommon
Weakness:
Neutron Gun, Photon Swarm, Plasma Rifle
Strengths:
Bird-Flu Gun
Attack:
Occasionally shoot an egg directly at you

Reward: Rarely 1-2 different Burgers, rarely 3 big Coins, occasionally Powerup or Key

Points: 5000 (Falling UFO gives 1337)

Description: Using Advanced UFO Technology™, these Chickens' eggs can overcome forces of gravity. Now they can be shot directly at you! Not only that, it's also quite strong, as it has a lot more health than an ordinary Chicken. When destroyed, an ordinary Chicken and a falling UFO will spawn in its place. Debuts in Wave 28.

Appearance: They are ordinary Chickens inside an UFO. After depleting half of its health, the UFO begins to spin frantically, and the glass part gets broken.

Christmas and Easter editions don't change them directly, while the Thanksgiving edition turns them into turkeys.

Chickenaut[]

CI4Chickenaut

Health:
1750 + Chapter * 250
Rarity:
Uncommon
Weakness:
None
Strengths:
Bird-Flu Gun
Attack:
Shoot three neutrons in random directions.

Reward: 5 different units of Food, occasionally Powerup or Key

Points: 20000

Description: Much larger than an Ordinary Chicken, but not quite the size of a Big Chicken, those guys are some of the tougher troops in the Chicken army. Their astronaut suit gives them extra protection and allows them to shoot three green neutrons in random directions. They're also very resistant to rockets and splash damage, as they can only take up to 1000 damage at once. Luckily, you don't get to see them very often. They're technically the first boss in the game, as they come in Wave 10 before the Super-Chick. Debuts in Wave 10.

Appearance: They are slightly bigger Chickens that wear an astronaut suit.

The Christmas and Easter editions don't change them at all, while the Thanksgiving edition turns them into turkeys.

Chick[]

OrdinaryChick 

Health:
Chapter * 50
Rarity:
Very Common
Weakness:
Bird-Flu Gun
Strengths:
None
Attack:
Occasionally shoot their guano

Reward: Rarely 1-2 Twin Legs, occasionally Powerup or Key

Points: 450 + Chapter * 50

Description: This game is where they got to debut. These youngsters will also be the most common Chicken troops you'll get to fight. They are much more disposable, as a Chick is half as strong as an ordinary Chicken. Their attack also resembles the one their older brethren use: shooting their guano in the direction opposite to which the hero is facing, but they don't do that as often. Even at this young age, they are able to use complex technology, such as UFOs. They're also as much versatile as the adult Chickens. They debut in the first wave.

Appearance: They are just Chicks. Nothing too special. The only thing that's worth noting is that unlike adult Chickens, they don't wear any clothing. They're also unable to look around.

The Christmas edition makes them wear Christmas hats. The Easter edition makes them wear eggs as clothing. The Thanksgiving edition changes them into poults.

UFO Chick[]

CI4UFOChick

Health:
600 + Chapter * 100 (falling UFO has 1400)
Rarity:
Uncommon
Weakness:
Neutron Gun, Photon Swarm, Plasma Rifle
Strengths:
Bird-Flu Gun
Attack:
Occasionally shoot two powered up blobs of guano at once

Reward: Rarely 1-2 Twin Legs, rarely 3 big Coins, occasionally Powerup or Key

Points: 2500 (Falling UFO gives 1337)

Description: Using Advanced UFO Technology™, these Chicks' guano is now powered up, as it's green and much larger than a normal Chick's guano. Not only that, it can shoot two of them at once now! It makes those Chicks become a much bigger threat than the normal ones. It's also much tougher while inside an UFO. After being destroyed, a Chick and a falling UFO will spawn in its place. They debut in Wave 22.

Appearance: They are Chicks inside an UFO. After depleting half of its health, the UFO begins to spin frantically, and the upper glass part gets destroyed.

Only the Thanksgiving edition changes them. There, the Chicks inside turn into poults.

Alien Container[]

CI4AlienContainer

Health:
4500 + Chapter * 500
Rarity:
Uncommon
Weakness:
Boron Railgun, Utensil Poker, Microgun
Strengths:
Bird-Flu Gun
Attack:
None

Reward: Satellites

Points: 10000

Description: Alien Containers are special containers made by an unknown alien race, which contain one of the four Satellites. They appear in Waves X9 (except for the Lost in Space... and Time! chapter), and most of the time they appear by themselves (except for Wave 79 which has Supernova Debris along with it). They also appear in Chicken Fortification (Wave 55 and 115) waves. Once destroyed, they will drop one Satellite, or more, depending on the amount of players present. There are in total 16 of them in the game.

Appearance: They are cube metal containers, resembling a safe. Every 20% of their health is depleted, they break more and more.

The Christmas edition turns it into a present. The Easter edition turns it into a chocolate egg with a green bow wrapped around it. The Thanksgiving edition turns it into a huge pumpkin.

Egg[]

Egg

Health:
300 + Chapter * 500
Rarity:
Uncommon
Weaknesses:
Ion Blaster, Vulcan Chaingun, Laser Cannon, ICBM, Barbequer, Bird-Flu Gun
Strengths:
None
Attack:
None

Reward: 1 Coin, certain Eggs release enemies, occasionally Powerup

Points: 2900 + chapter * 100

Description: Eggs are bigger versions of the eggs Chickens drop. Depending on the wave, they may contain either nothing, or a variety of different enemies, including ordinary Chickens, Chicks, UFO Chicks, and Metal-suit Chickens.

Appearance: They are huge eggs of varying sizes. Every 25% of their health is depleted, they crack more and more.

They are the same in all editions.

Feather[]

Feather

Health:
100 (only Bombs and Missiles are able to destroy it)
Rarity:
Semi-common
Weakness:
Missile
Strengths:
None
Attack:
None

Reward: 1 Coin

Points: 999

Description: Feathers are gigantic versions of the regular feathers the Chickens drop. These feathers, however, are different, as they can kill you if you crash into them. They only appear in one chapter, The Feather Fields of Yolkon-7.

Appearance: They are huge feathers of varying sizes.

The Thanksgiving edition changes them into turkey feathers, but they are the same in all other editions.

Bomb[]

Bomb

Health:
1
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: Area damage effect, similar to the ICBM, killing most enemies

Points: 10

Description: Bombs are special obstacles which let you harness the power of an ICBM in obstacle form. Once destroyed, the bombs will create an area damage effect, which will damage enemies. The closer they are to the exploding bomb, the more damage they receive. Bombs are also the only things (aside from Missiles) that can clear feathers. Bombs only appear in certain waves.

Appearance: They are red metal bombs, consisting of a sphere part with the payload, and the fuse. The top half of the sphere is slightly bigger than the bottom half.

They are the same in all editions.

Alien[]

CI4Alien

Health:
1250 + Chapter * 250 (falling UFO has 1400)
Rarity:
Rare
Weakness:
Lightning Fryer
Strengths:
Bird-Flu Gun
Attack:
Shoot a laser and retreat

Reward: Rarely 1-2 Twin Legs, rarely 3 big Coins, occasionally Powerup or Key

Points: 9999 (Falling UFO gives 1337)

Description: Aliens are likely the creators of Advanced UFO Technology™. Inside of the UFO, the Alien is able to shoot a blue laser that tapers out to the bottom of the screen. After being destroyed, only the falling UFO will spawn, as the Alien doesn't survive it. They debut in Wave 45.

Appearance: Aliens reside inside the cockpit of their saucer. They have a long neck, an eye, and two antennae on their heads, with their other body parts being hidden. They always attack inside the saucer. After depleting half of its health, the saucer begins to spin frantically, and the glass part gets broken.

It is the same in all editions.

Retro Invader[]

Invaders1Invaders2Invaders3Invaders4Invaders6CI4 Retro Invader 6CI4 Retro Invader 13

Health:
437.5 + 62.5 * (Wave - 60)
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
Occasionally shoot an S-shaped projectile

Reward: occasionally Atomic Powerup

Points: 900 + 100 * (Wave - 60)

Description: The Retro Invaders are based off of the Space Invaders aliens. Occasionally, they will fire an S-shaped projectile. In Waves 64 and 67, they can swoop down and wrap around to the top of the screen. Seven variants of them exist, which are only different in their design. They're one of the only enemies in the game (aside from Supernova Debris) which have their health/score scaled with every wave, which makes sense, as they only appear in one chapter - Lost in Space... and Time!

Appearance: As mentioned above, the Retro Invaders are based off of the Space Invaders aliens. They're made up of green pixels, which can take on different patterns (bug, ship, UFO, scissors, squid, monsters).

They are the same in all editions.

Supernova Debris[]

SupernovaChunk

Health:
10
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
Big ones and medium ones split into smaller ones

Reward: 1 Coin, occasionally Powerup

Points: 10 * (Wave - 70) + 490 (Small), 990 (Medium), or 1990 (Big)

Description: Supernova Debris resemble ordinary asteroids. They were created by the supernova which happened in the Supernova Explosion chapter. They only appear in it. The big debris, once destroyed, will split into three medium-sized ones. The medium-sized ones will split again into three small ones. If a Missile is used, they won't split.

Appearance: They're huge dark rocks with molten lava on them.

They are the same in all editions.

Supply Droid[]

SupplyDroid

Health:
2000
Rarity:
Rare
Weakness:
Utensil Poker, Microgun, Boron Railgun
Strengths:
None
Attack:
None

Reward: occasionally Powerup or Key

Points: 9000

Description: Supply Droids are robots the Space Burger Corporation uses to move convoys of food from their headquarters to their stores in the different galaxies they serve in. Destroying them in a convoy will free the food they were holding. They are unable to defend themselves.

Appearance: They're gray robots with a quadruple rotating engine on their bottom. They have two green eyes and two antennae on their head, which is a sphere cut in half. After half of their health is depleted, their eyes will no longer glow, and they will be slightly destroyed.

They are the same in all editions.

Security Droid[]

SecurityDroid

Health:
3000
Rarity:
Rare
Weakness:
Utensil Poker, Microgun, Boron Railgun
Strengths:
None
Attack:
Shoot a cyan neutron at you

Reward: occasionally Powerup or Key

Points: 9000

Description: Security Droids are robots the Space Burger Corporation uses to fend off intruders that appear in their headquarters. They aren't used often to move convoys of food, but destroying them in a convoy will still free the food they were holding. They attack by shooting a cyan neutron at you.

Appearance: They're gray robots with a quadruple rotating engine on their bottom. They have two green eyes and a red diode on their head, which is a cuboid. After half of their health is depleted, their eyes will no longer glow, and they will be slightly destroyed.

They are the same in all editions.

Bubble[]

Bubble

Health:
Invincible
Rarity:
Uncommon
Weakness:
None
Strengths:
None
Attack:
None

Reward: The enemy/item inside them

Points: None

Description: Bubbles are special obstacles, used in certain waves. Inside of a bubble, an enemy can't be damaged with normal weapons, but area damage effects (Missile, ICBM, Bird-Flu Gun and Barbequer) will still reach them. The only way to get rid of a bubble is to either wait, or destroy the enemies near it which don't have bubbles. The Space Burger Corporation also uses the bubbles to protect the food convoys.

Appearance: They're just bubbles. They are the same in all editions.

Football[]

Football

Health:
Invincible
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: None

Points: None

Description: Footballs are special obstacles, used only in the Let the Games Begin! (Wave 56 and 112). They're tossed around by Chickens, and by themselves, they're invincible. The only way to get rid of footballs is to kill the Chicken that will receive it.

Appearance: They're just footballs. They are the same in all editions.

Barrier[]

CI4BarrierLV1CI4BarrierLV2CI4BarrierLV3BarrierLV4CI4BarrierDoubleLV1CI4BarrierDoubleLV2BarrierBall

Health:
400 + Chapter * 100 (Regular LV1)
900 + Chapter * 100 (Regular LV2, Double LV1)
1900 + Chapter * 100 (Regular LV3, Double LV2)
2900 + Chapter * 100 (Regular LV4)
3900 + Chapter * 100 (Ball)
Rarity:
Common
Weakness:
Positron Stream
Strengths:
Bird-Flu Gun
Attack:
Regular LV4 Barriers can shoot red neutrons to the left, Ball Barriers are bonded to other enemies with lasers

Reward: Occasionally Powerup or Key

Points: 10000 (Regular LV1, Double LV1, Ball), 12000 (Regular LV2, Double LV2), 15000 (Regular LV3), 25000 (Regular LV4)

Description: Barriers are new obstacles which are often used to protect enemies. There are seven different types: Regular LV1, Regular LV2, Regular LV3, Regular LV4, used only in the Apple Core boss fight, Double LV1, used in Chicken Vending Machine and Chicken Roulette waves, Double LV2, used only in Wave 111, and Ball, used only in Wave 43. Ball Barriers are bonded to other enemies with lasers and are guaranteed to drop an Atomic Powerup, while Regular LV4 Barriers can shoot red neutrons to the left. Barriers don't count in the wave progress bar, and so destroying them is not required to complete a wave. After all enemies are destroyed, the barriers will poof. They debut in Wave 12.

Appearance: They're metal barriers with one/two/three/multiple green diodes mounted on them. The diode will change color, depending on the remaining health of the barrier. Once their health is depleted to 67%, it will turn yellow, and once their health is depleted to 33%, it will turn red.

They are the same in all editions.

Bosses[]

Super-Chick[]

CI4 SuperChick

Health:
60000 (Chapter 1), 125000 (Chicken Multiplicity)
Weakness:
Lightning Fryer
Strengths:
None
Attack:
Varies, Chapter 1 has it use Bulk Eggs, Laser Beam, and Bulk Guano, while Chicken Multiplicity has it use Quadruple Laser

Reward: 10-12 different units of Food, Gift, two Infini-Chicks in Chicken Multiplicity

Points: 25000 (Chapter 1), 200000 (Chicken Multiplicity)

Description:Super-Chick is the biggest and toughest Big Chicken to date. It's the first true boss of the game, appearing after the fake Chickenaut boss. In the first encounter, it has three attacks: Bulk Eggs, which has it shoot 8 Eggs at once at different speeds, Laser Beam, which has it shoot a laser that tapers out, and Bulk Guano, which has it shoot 12 red super-powered blobs of guano in different directions. The second encounter, which happens as part of the Chicken Multiplicity fight, has it only use Quadruple Laser, in which it shoots lasers in four directions, 90 degrees from each other, and rotating them counterclockwise.

Appearance: The Super-Chick is a huge Big Chicken, twice as big as the regular ones, wearing a blue superhero outfit. It has a red scarf around its neck, and a yellow circle with the red S letter written on it on its body. It also has a belt, which is armed with six eggs.

The Christmas edition has it wear elf clothes, similar in style to the ones the Metal-suit Chickens have in Cluck of the Dark Side's Christmas edition. The Easter edition turns it into a huge chick which has half of its egg still on it. The Thanksgiving edition turns it into a big naked turkey.

Giant Robotic Space Crab[]

CI4 SpaceCrab 3

Health:
50000 (Chapter 2), 175000 (Chapter 5), 200000 (Chapter 9)
Weakness:
Neutron Gun, Plasma Rifle, Photon Swarm
Strengths:
Bird-Flu Gun (#1 and #3), and Ion Blaster, Laser Cannon, Vulcan Chaingun, Barbequer, ICBM (#2)
Attack:
Varies, Chapter 2 has it use Chick Throw three times and Chicken Throw once, Chapter 5 has it continually use Laser Beam, and Chapter 9 uses a combination of all of them

Reward: 12-15 Coins, when 20%, 60% and 100% is reached, it drops an Atomic Powerup, and when 40% and 80% is reached, it drops a Gift.

Points: 80000 (Chapter 2, doesn't scale with difficulty), 100000 (Chapter 5), 400000 (Chapter 9)

Description:The Giant Robotic Space Crab is a huge metal crab that makes frequent appearances in this game. It always gets reconstructed after being defeated. The first encounter has it throw Chicks at you. Every third throw, it throws Chickens instead, which are faster. The second encounter has it fire them in a specific pattern. First, it points them to the boundaries of the screen. Then, it starts pointing one to the left. After it's done, it starts pointing one of its lasers to the right. At the end of every pattern, it will point its lasers to the center of the screen, so that you won't be able to attack it as much. The last one has a very complex pattern of attacking. First, it uses Chicken Throw three times. Then, it uses Laser Beam, where it points its lasers to the right. After that, it uses a combination of Chick Throw and Chicken Throw where one Chick and one Chicken is thrown at you six times. Then, it uses Laser Beam, where it points its lasers to the left. Its last throwing attack in the pattern consists of it using a combination of Chick Throw and Chicken Throw where two Chicks and two Chickens are thrown at you three times. The final attack has it use Laser Beam again, where it points its lasers at first to the bottom of the screen, and then slowly going up until it's almost pointing to the sides.

Appearance: The head part of the Giant Robotic Space Crab has blue "eyes", and four green liquid containers above it. Every time 20% of its health is depleted, one container gets destroyed. It also has 4-6 arms, armed with either hands for throwing Chickens and Chicks, or laser cannons for shooting lasers.

The Christmas edition adds bells below the head part, and makes its eyes green. The Easter edition adds flowers and makes its eyes a different shade of green. The Thanksgiving edition turns the top part of the head into a pumpkin, and makes it throw pies instead of Chickens.

Mother-Hen Ship[]

HenShip4

Health:
40000 (Yolk), 51000 (102 shell parts, 500 for each)
Weakness:
Ion Blaster, Laser Cannon, Vulcan Chaingun, Barbequer, ICBM (Shell only)
Strengths:
None
Attack:
Shoot three red neutrons to the left from the yolk

Reward: 3 Satellites if all shell pieces were destroyed, Atomic Powerup

Points: 50000 (Yolk), 81600 (102 shell parts, 800 for each)

Description:The Mother-Hen Ship has sized up considerably from the last encounter, so much so, that it became as big as The Yolk-Star™. The Mother-Hen Ship itself has 40000 health, but it is also surrounded by 102 shell pieces, each having 500 health. To destroy it, you'll need to tear through enough shell pieces to reach its yolk, and attacking it. Each shell piece gives 800 points after being destroyed. Once the yolk's health is depleted, the entire structure explodes, and you receive 50000 points. You may also receive three Satellites if no shell pieces are left once the yolk explodes.

Appearance: It's a huge egg. The shell pieces are placed on huge metal bars which try to keep the egg together. Inside of the construction is the yolk and the egg white that surrounds it.

In the Christmas edition and the Easter edition, the shell pieces become decorated, and in the Thanksgiving edition, the shell pieces together resemble a pumpkin, and the egg white is now orange.

Infini-Chick[]

CI4 InfiniChick

Health:
70000
Weakness:
Positron Stream
Strengths:
Neutron Gun, Plasma Rifle, Photon Swarm
Attack:
Chapter 4 has it use Beam Bond, 360° Guano and then Smokey Bolts, while Chicken Multiplicity has it only use Smokey Bolts

Reward: 10-12 different units of Food, Atomic Powerup two Big Chickens in Chicken Multiplicity

Points: 40000 (Chapter 4), 100000 (Chicken Multiplicity)

Description: Infini-Chicks are the second biggest Big Chickens to date. They always appear in pairs. In the first encounter, it has three attacks: Beam Bond, which has them connected by a laser, 360° Guano, which has it shoot 24 orange super-powered blobs of guano in different directions, and Smokey Bolts, which has them shoot 12 green smokey bolts in different directions. The second encounter, which happens as part of the Chicken Multiplicity fight, has them only use Smokey Bolts.

Appearance: The Infini-Chicks are huge Big Chickens, 1.5 times as big as the regular ones, wearing a purple superhero outfit. They have a green scarf around its neck, and a green circle with an yellow infinity symbol written on it on their body. They also have a belt, which is armed with six orange capsules.

The Christmas edition has them wear Santa clothes, similar in style to the ones the ordinary Chickens have in Cluck of the Dark Side's Christmas edition. The Easter edition has them made entirely from chocolate. The Thanksgiving edition turns them into metal turkeys.

Planetary Egg City[]

PlanetaryEggCity

Health:
200000
Weakness:
Ion Blaster, Laser Cannon, Vulcan Chaingun, Barbequer, ICBM
Strengths:
Positron Stream
Attack:
Chick Wobble, Homing Bolts, every fourth time instead of Homing Bolts there is the Spread Beam attack

Reward: 5 Gifts

Points: 150000

Description:The Planetary Egg City is a huge city in the shape of an egg, which is inhabited by Chickens. It starts its fight with Chick Wobble, where it deploys 24 Chicks. After that, it will use Homing Bolts, in which it will fire four green smokey bolts at you. This pattern will then keep repeating. Every fourth time, instead of Homing Bolts, it will use Spread Beam, in which it fires multiple lasers at once.

Appearance: It's a huge metal egg, on which rest city chunks. The inside of the egg has a yellow glow.

In the Christmas edition, it no longer has the yellow glow. Instead, it's decorated with Christmas lights. In the Easter edition, it has a green glow, and the city is decorated with flowers. Although the Thanksgiving edition doesn't alter it directly, it's still changed, as it deploys poults instead of Chicks.

Alien Mothership[]

AlienMothership

Health:
212500 (85 pieces, 2500 each)
Weakness:
None
Strengths:
None
Attack:
Occasionally shoot S-shaped projectiles

Reward: 1 Satellite, if the last row is destroyed piece-by-piece (not with a Missile), occasionally Powerup from the pieces

Points: 150000

Description:The Alien Mothership is a huge mothership made out of 85 pieces, which are themselves made out of green pixels. The lowermost pieces will glow with a darker green color. Only those pieces can be destroyed, after which the pieces higher up may become vulnerable, and the destroyed piece falls down. It's better to chip away the sides of the ship before it descends low enough, as it's easy to have lots of them overwhelm you and kill you. It can drop a satellite, but this will happen only if the top row of the Alien Mothership is destroyed piece-by-piece, and not with a missile.

Appearance: It's a huge mothership made out of pixels.

It is the same in all editions.

Apple Core[]

AppleCore

Health:
50000 (Core itself), 171900 (77 Barriers)
Weakness:
Boron Railgun, Utensil Poker, Microgun
Strengths:
None
Attack:
Occasionally shoot three smokey bolts at you in a row

Reward: 3 Satellites, if one or more Barriers are spared after the Core explodes, Atomic Powerup

Points: 100000, 1123000 (77 Barriers)

Description:The Apple Core is encountered at the end of the Supernova Explosion chapter. It will start attacking by shooting three smokey bolts at you in a row about 10 seconds after the fight starts. The 12 LV4 Barriers surrounding the Apple Core can also attack, by shooting red neutrons to the left. It can drop three Satellites, but that will only happen if one or more Barriers are spared after the Core explodes.

Appearance: It's a bitten apple.

The Thanksgiving edition turns it into a pumpkin while other editions don't affect it.

Iron Chef[]

IronChef

Health:
200000
Weakness:
Bird-Flu Gun
Strengths:
Positron Stream
Attack:
Throw vegetables at you

Reward: Five Roasts, every 10% Gift

Points: 25000

Description:The Iron Chef is a robot owned by the Space Burger Corporation, which presumably creates their meals. They had to use it to destroy the Hero, because he caused a lot of damage to their headquarters up until this point. It will start the fight by throwing at you six vegetables, one at a time. After that, it will throw at you two vegetables at once three times. It ends its pattern with a spread attack, in which it shoots 16 vegetables at once at different directions, equally spaced from each other.

Appearance: It's robot chef, which wears a chef apron. The head part has a toque blanche on it, a metal handlebar mustache, a nose, and a mouth. A red diode sticks out of its head. It has two metal arms, which it uses to throw vegetables.

The Christmas edition and the Easter edition give it flowers around its neck. The Thanksgiving edition has it wear a pilgrim hat. It also now keeps a pumpkin pie around its apron.

Big Chicken (Chicken Multiplicity)[]

BigChickenCI4

Health:
25000 (Prologue)
Weakness:
Boron Railgun, Utensil Poker, Microgun
Strengths:
None
Attack:
Occasionally shooting eggs

Reward: 10-12 different units of Food, Atomic Powerup, two Chickenauts

Points: 50000

Description: Big Chickens are bigger and tougher versions of regular Chickens, used as bosses. The regular Big Chickens in this game in particular are used as part of the Chicken Multiplicity fight. They spawn in pairs once Infini-Chicks die. They behave like the Big Chicken from Revenge of the Yolk. Once they die, they will spawn two Chickenauts. Those Chickenauts will then spawn four Chickens, which will spawn four Chicks.

Appearance: They look exactly like Ordinary Chickens do in this game, except they are much bigger. They are Big Chickens that wear different colored vests. Their design was improved from the previous game to be less blocky.

The Christmas edition and the Easter edition do not alter them. The Thanksgiving edition has them turn into big turkeys.

The Egg Cannon[]

EggCannon

Health:
1000000
Weakness:
None
Strengths:
None
Attack:
Chicken Wobble. Every 20%, more attacks are unlocked - Orange Beams, Triple Bolts, Egg Launch, and Yellow Lasers

Reward: Three Atomic Powerups and three Gifts for every 20%

Points: 100000

Description: The Egg Cannon is the final boss of the game. It first appeared in the Mother-Hen Ship encounter, where it retreated. It starts with deploying five groups of four Chickens. It will keep doing this one attack until the progress bar reaches 20%, where it starts using the Orange Beams attack, where it shoots lasers out of its laser cannons. It will also drop six powerups. Same thing will keep happening every 20%. Once it reaches 40%, it starts using Triple Bolts, in which it shoots four triple smokey bolts at you. Once it reaches 60%, it starts using Egg Launch, in which it launches a huge egg. It has to be at least partially cleared so that you can survive. Once it reaches 80%, it starts using Yellow Lasers, in which it fires 15 yellow lasers from one of the eight preset locations.

Appearance: The Egg Cannon is a huge gray cannon. It has a metal ridge going around the center of it, a tower further behind, and a valve on its back. It has eight laser cannons mounted on its mouth. Inside of the battleship, there are yellow/black markings.

The Christmas edition has it decorated with Christmas lights on the mouth of the ship, and a big red bow further behind. The Easter edition wraps sunflowers around laser cannons. The Thanksgiving edition doesn't change it directly, however it launches eggs painted to resemble pumpkins, and it deploys Turkeys.

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