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Weapons
Regular Ion BlasterNeutron GunLaser CannonVulcan ChaingunLightning FryerPlasma RifleUtensil PokerBoron RailgunPhoton SwarmPositron StreamHypergunRiddlerCorn Shotgun
Satellites MicrogunBarbequerBird-Flu GunICBM
Other Missile
Areas
Planets Epsilon ThalassusGamma ChthonEta AstropelecaeEarth
Other Milky Way
Characters
Playable The Hero
NPCs Madam Madámme • Narrator
Waves
Unlockables
Enemies & Bosses
Enemies Chicken • Pilot Chicken • Metal-suit Chicken • UFO Chicken • Submarine Chicken • Egg Ship Chicken • Chickenaut • Chick • UFO Chick • Chick Gatling Gun • Frozen Chick • AlienAlien ContainerEggBlack HoleInterdimensional PortalFeatherBombCorncobJellyfishSquidCrystalPlantIce CometBubbleFootballBarrier
Bosses Military ChickenParty ChickenJellyfish KingHenperor's ApprenticeHeart of DarknessIce GolemBrothers ReunitedGiant Robotic Space Crab v2.0Hen HouseHenterprise
Items
Powerups Ion Blaster Gift • Neutron Gun Gift • Laser Cannon Gift • Vulcan Chaingun Gift • Lightning Fryer Gift • Plasma Rifle Gift • Utensil Poker Gift • Boron Railgun Gift • Photon Swarm Gift • Positron Stream Gift • Hypergun Gift • Riddler Gift • Corn Shotgun Gift • Atomic Powerup
Food Drumstick • Twin Legs • Roast • Single Burger • Double Burger • Triple Burger • Quad Burger • Popcorn
Other CoinKeyPollenArtifactsHumanity's Greatest Fan
Other
Game Mechanics CheatsBonusesDifficultyMultipliersAwardsOverheatUnlockables
Technical EditionsLanguagesBetaUltra VGA Engine
This page lists enemies and bosses present in Cluck of the Dark Side. If you'd like to know more about them, enter their pages.

Enemies

Ordinary Chicken

OrdinaryChicken

Health:
Chapter * 100
Rarity:
Very Common
Weakness:
Bird-Flu Gun, Corn Shotgun
Strenghts:
None
Attack:
Ocasionally shoot an egg

Reward: 1-2 different units of Food, occasionally Powerup or Key, rarely 3 big Coins (15-20 Coins in The Next Wave)

Points: 900 + Chapter * 100

Description: Ordinary Chickens are the most common Chicken troops you'll get to fight. Being there since the first game, the Ordinary Chicken's normal attack is simple - shoot an egg in the direction opposite to which the hero is facing. Although they might seem quite easy, their real strength lies in their sheer numbers. In most of the waves you'll get to fight hordes of these, all ready to shoot an egg at your face, and this gets harder in the later sections of each game, as their eggs become faster and get shot at a quicker pace. Debuts in Wave 1.

They're also very versatile, being capable of doing numerous things, such as homing in on you or staying in large groups.

Appearance: Their appearance is simple. They're normal Chickens of the "pudgy" breed that wear a vest with a zig-zag pattern. They can wear underwear if you unlock it.

The Christmas edition it gave them Santa clothes, while the Halloween edition changed them into vampires with a skull shirt.

Pilot Chicken

PilotChicken

Health:
200 + Chapter * 100
Rarity:
Common
Weakness:
Bird-Flu Gun, Corn Shotgun
Strenghts:
None
Attack:
Ocasionally shoot two eggs at once

Reward: 1-2 different units of Food, rarely 3 big Coins, occasionally Powerup or Key

Points: 1350 + Chapter * 150

Description: Introduced in Wave 41, these chickens are better than Ordinary Chickens at fighting. They now shoot two eggs at once, making avoiding them harder, and they are now twice as tough! These aren't used as often as the ordinary ones.

Appearance: They are the "pudgy" breed of Chickens that wear a green pilot helmet, sunglasses, a belt, a medal, and something that resembles a swimsuit, typically green.

The Christmas edition doesn't change them at all, aside from making them wear boots.
The Halloween edition changes them into vampires.

Metal-suit Chicken

ArmoredChicken

Health:
600 + Chapter * 100
Rarity:
Uncommon
Weakness:
Bird-Flu Gun, Corn Shotgun
Strenghts:
None
Attack:
Shoot a neutron wherever gravity points at which can turn up to 45 degrees left or right, sometimes aimed at the player if in range

Reward: 1-2 different units of Food, rarely 3 big Coins, occasionally Powerup or Key

Points: 800 + Chapter * 300 in Cluck of the Dark Side

Description: These guys are tough! They are the most advanced Chicken troops of this size you're going to see. Introduced later in the game (Wave 81), those Chickens have been specially trained to be tougher than normal Chickens. They've got a dangerous attack - they can shoot a purple neutron wherever gravity points at which can turn up to 45 degrees left or right. They sometimes aim it at you if you're close enough too, so be wary of that. Not only this, they're also as versatile as normal Chickens, yet they aren't used as often.

Appearance: They are Chickens that wear an armored suit. They are of the "military" breed of chicken, which has green combs, green wattles, black eyelids, and differently shaped yellow beaks. This Chicken breed resembles the look of Military and Party Chickens.

The Christmas edition makes them look more like elves, with hats and suits, while the Halloween edition changes them into vampires.

UFO Chicken

UFOChicken

Health:
800 + Chapter * 200 (falling UFO has 1400)
Rarity:
Uncommon
Weakness:
Neutron Gun, Photon Swarm, Plasma Rifle, Hypergun
Strengths:
Corn Shotgun, Bird-Flu Gun
Attack:
Ocasionally shoot an egg directly at you

Reward: Rarely 1-2 different Burgers, rarely 3 big Coins, occasionally Powerup or Key

Points: 5000 (Falling UFO gives 1337)

Description: Using Advanced UFO Technology™, these Chickens' eggs can overcome forces of gravity. Now they can be shot directly at you! Not only that, they're also quite strong, as they have a lot more health compared to an ordinary Chicken. When destroyed, an ordinary Chicken and a falling UFO will spawn in their place. Debuts in Wave 27.

Appearance: They are ordinary Chickens inside an UFO. After depleting half of its health, the UFO begins to spin frantically, and the glass part gets broken.

The editions change the Chicken inside's appearance to what they changed the ordinary Chickens into.

Egg Ship Chicken

EggShipChicken

Health:
4500 + Chapter * 500
Rarity:
Very Uncommon
Weakness:
None
Strenghts:
None
Attack:
Ocasionally shoot 3 bullets spaced out 120° between each other.

Reward: occasionally Powerup or Key

Points: 11000

Description: Some Chickens decided that they needed extra protection from our Hero, something even better than using an UFO, so they built metal egg ships for use only for themselves. Not only does this armor increase mobility in certain conditions, such as strong winds, it also allows the Chickens to shoot three bullets spaced out 120° between each other inside it, just like the Chickenauts. They're also very resistant to splash damage, as they can only take up to 2000 damage at once. However, once the egg ship is destroyed, the Ordinary Chicken inside doesn't survive, unlike UFO Chickens. They don't get used too often, since they're usually introduced in the later chapters. Debuts in Wave 72.

Appearance: They are the "pudgy" breed of Chickens inside a metal egg ship with four exhaust pipes. When each 1/4ths of its health is depleted, the metal parts will crunch.

The halloween edition turns the Chicken inside into a vampire, while the christmas edition doesn't change them at all.

Chickenaut

Chickenaut

Health:
1750 + Chapter * 250
Rarity:
Uncommon
Weakness:
None
Strengths:
Corn Shotgun, Bird-Flu Gun
Attack:
Shoot three neutrons in random directions.

Reward: 5 different units of Food, occasionally Powerup or Key

Points: 20000

Description: Much larger than an Ordinary Chicken, but not quite the size of a Big Chicken, those guys are some of the tougher troops in the Chicken army. Their astrounaut suit gives them extra protection and allows them to shoot three green neutrons in random directions. They're also very resistant to rockets and splash damage, as they can only take up to 1000 damage at once. Luckily, you don't get to see them very often. Debuts in Wave 42.

Appearance: They are Chickens that wear an astronaut suit. They're the only representants of the "regular" breed of Chicken in this game.

Editions don't change them at all.

Chick

OrdinaryChick 

Health:
Chapter * 50
Rarity:
Very Common
Weakness:
Bird-Flu Gun, Corn Shotgun
Strenghts:
None
Attack:
Occasionally shoot their waste

Reward: Rarely 1-2 Twin Legs, occasionally Powerup or Key

Points: 450 + Chapter * 50

Description: Having joined since the fourth invasion, these youngins will also be the most common Chicken troops you'll get to fight. They are much more disposable, as a Chick is half as strong as an ordinary Chicken. Their attack also resembles the one their older brethren use: shooting their waste in the direction opposite to which the hero is facing, but they don't do that as often. Even at this young age, they are able to use complex technology, such as gatling guns and UFOs. They're also as much versatile as the adult Chickens. Debuts in Wave 1.

Appearance: They are just Chicks. Nothing too special. The only thing that's worth noting is that unlike adult Chickens, they don't wear any clothing. While underwater, they also wear snorkels and flippers. They are also able to look around.

The Christmas edition makes them become gingerbread cookies, while the Halloween edition makes them wear a white sheet with black dots as eyes put on it.

UFO Chick

UFOChick

Health:
600 + Chapter * 100 (falling UFO has 1400)
Rarity:
Uncommon
Weakness:
Neutron Gun, Photon Swarm, Plasma Rifle, Hypergun
Strengths:
Corn Shotgun, Bird-Flu Gun
Attack:
Ocasionally shoot two powered up wastes at once

Reward: Rarely 1-2 Twin Legs, rarely 3 big Coins, occasionally Powerup or Key

Points: 2500 (Falling UFO gives 1337)

Description: Using Advanced UFO Technology™, these Chicks' waste is now powered up, as it's green and much larger than a normal Chick's waste. Not only that, they can shoot two of them at once now! It makes those Chicks become a much bigger threat than the normal ones. They're also much tougher while inside an UFO. After being destroyed, a Chick and a falling UFO will spawn in their place. Debuts in Wave 11.

Appearance: They are Chicks inside an UFO. After depleting half of its health, the UFO begins to spin frantically, and the upper glass part gets destroyed.

The editions change the Chicken inside's appearance to what they changed the ordinary Chickens into.

Chick Gatling Gun

ChickGatlingGun

Health:
10000 + Chapter * 1000
Rarity:
Uncommon
Weakness:
None
Strengths:
None
Attack:
Ocasionally shoot 2-8 eggs at you in a rapid succession

Reward: Powerup 50% of the time or occasionally Key

Points: 13000

Description: The Chicks wanted to be tougher just like their older brethren, so they built a machine gun which they can operate. While inside it, they can turn around and shoot eggs at you in a rapid succession. This can make them tough to fight. However, this comes with a price. The Chick operating the machine gun won't survive after it's destroyed. The Chicks while inside are also quite resistant to splash damage, as they can only take up to 3500 damage. Debuts in Wave 22.

Appearance: They are Chicks operating a four-barrelled machine gun. In front of the gun there's a display showing how much health it has remaining.

Editions don't change their appearance.

Egg

Egg

Health:
300 + Chapter * 500
Rarity:
Uncommon
Weakness:
Corn Shotgun, Ion Blaster, Vulcan Chaingun, Laser Cannon, ICBM, Barbequer, Bird-Flu Gun
Strenghts:
None
Attack:
None

Reward: 1 Coin, certain Eggs release enemies, occasionally Powerup

Points: 2900 + chapter * 100

Description: Eggs are bigger versions of the eggs the Chickens drop. Depending on the wave, they may contain either nothing, or a variety of different enemies, including ordinary Chickens, Pilot Chicks, UFO Chicks, UFO Chickens, Aliens, and Metal-suit Chickens.

Appearance: They are huge eggs of varying sizes. Every 25% of their health is depleted, they crack more and more.

Editions do not alter them.

Alien Container

CI4AlienContainer

Health:
4500 + Chapter * 500
Rarity:
Uncommon
Weakness:
Boron Railgun, Riddler, Utensil Poker, Microgun
Strenghts:
Corn Shotgun, Bird-Flu Gun
Attack:
None

Reward: Satellites

Points: 10000

Description: Alien Containers are special containers made by an unknown alien race, which contain one of the four Satellites. They appear in Waves X5 (except for non-Earth planet chapters). This time around, they appear with multiple enemies protecting them a lot. They also appear in Wave 119 Satellite Stock and Wave 109. Once destroyed, they will drop one Satellite, or more, depending on the amount of players present. There are in total 16 of them in the game.

Appearance: They are cube metal containers, resembling a safe. Every 20% of their health is depleted, they break more and more.

The Christmas edition turns them into bags, while the Halloween edition turns them into gravestones.

Black Hole

BlackHole

Health:
Invincible
Rarity:
Rare
Weakness:
None
Strenghts:
None
Attack:
None

Reward: None

Points: None

Description: Black Holes are special obstacles, used in Black Hole Skipping waves (Wave 8 and 99). Enemies in those waves, including Chicks, Chickens, and UFO Chickens, are able to travel through one Black Hole and pop out of the other one. The only way to destroy a Black Hole is to get rid of all of the enemies in the wave, after which they will poof. Touching a Black Hole without any enemies using it won't kill you.

Appearance: They're just black holes. The editions don't affect them directly.

Interdimensional Portal

InterdimensionalPortal

Health:
Invincible
Rarity:
Semi-common
Weakness:
None
Strenghts:
None
Attack:
Release enemies

Reward: None

Points: None

Description: Interdimensional Portals are special obstacles, used in lots of different waves, including Wave 12, 24, 49, and 67. They are used to summon a variety of enemies from other dimensions, including Chickens, Chicks, Pilot Chickens, UFO Chicks, and Eggs. They might either move around the stage, or stay in place. The only way to destroy an Interdimensional Portal is to get rid of all of the enemies in the wave, after which they will poof. Touching them is deadly, so watch out!

Appearance: They are rings which have three extensions and nine rings on them. The portal part is a green grid located inside of the ring.

Bomb

Bomb

Health:
1
Rarity:
Rare
Weakness:
None
Strenghts:
None
Attack:
None

Reward: AoE effect, similar to the ICBM, killing most enemies

Points: 10

Description: Bombs are special obstacles which let you harness the power of an ICBM in obstacle form. Once destroyed, the bombs will create an AoE effect, which will damage enemies. The closer they are to the exploding bomb, the more damage they receive. Bombs are also the only things (aside from Missiles) that can clear feathers. Bombs only appear in certain waves.

Appearance: They are red metal bombs, consisting of a sphere part with the payload, and the fuse. The top half of the sphere is slightly bigger than the bottom half.

Editions do not affect them.

Feather

FeatherDARK

Health:
100 (only Missiles are able to destroy it)
Rarity:
Rare
Weakness:
Missile
Strenghts:
None
Attack:
None

Reward: None

Points: 1

Description: Feathers are gigantic versions of the regular feathers the Chickens drop. In this game, they are only used by the Henterprise as an attack. They were also used as a major plot point, as the Henterprise used them to block out the Sun's light.

Appearance: They are huge black feathers of varying sizes.

Editions don't affect them.

Corncob

Corn

Health:
Invincible (Wave 17), 3000 (other waves)
Rarity:
Rare
Weakness:
None
Strenghts:
None
Attack:
None

Reward: Popcorn

Points: 10000 (Wave 17), 3000 (Wave 48), 1 (Hen House)

Description: Corncobs are, well, gigantic corncobs. They spawn lots of Popcorn upon destroying. In the first wave they appear in, Wave 17, they float around and have to be cooked up until they explode. Missiles will still destroy them. In the other waves they appear in, they aren't invincible. There, they float up and do an U-Turn, and explode on their own. You won't receive points for destroying them if they do that. They're used as an attack in the Hen House boss fight.

Appearance: They are huge corncobs of varying sizes.

In the Christmas edition, the corn part turns into stick candy, while in the Halloween edition, they aren't changed directly, though they now release raw corn instead of popcorn.

Alien

Alien

Health:
1250 + Chapter * 250 (falling UFO has 1400)
Rarity:
Rare
Weakness:
Lightning Fryer
Strenghts:
Corn Shotgun, Bird-Flu Gun
Attack:
Shoot a laser and retreat

Reward: Rarely 1-2 Twin Legs, rarely 3 big Coins, occasionally Powerup or Key

Points: 9999 (Falling UFO gives 1337)

Description: Aliens are likely the creators of Advanced UFO Technology™. Inside of the UFO, the Aliens are able to shoot a blue laser that tapers out to the bottom of the screen. After being destroyed, only the falling UFO will spawn, as the Aliens don't survive it. They debut in Wave 44.

Appearance: Aliens reside inside the cockpit of their saucer. They have a long neck, an eye, and two antennae on their heads, with their other body parts being hidden. They always attack inside the saucer. After depleting half of their health, the saucer begins to spin frantically, and the glass part gets broken.

The Editions do not alter them.

Football

Football

Health:
3000
Rarity:
Rare
Weakness:
None
Strenghts:
None
Attack:
None

Reward: None

Points: 3000

Description: Footballs are special obstacles, used only in the Bend it like Beckhen waves (Wave 28 and 112). They're kicked around by Chickens. You can destroy them either by destroying the Chicken holding them, or by just shooting them until they pop.

Appearance: They're just footballs. The Halloween edition which turns them into skulls, while the Christmas edition turns them into ornaments.

Jellyfish

Jellyfish

Health:
2000
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: occasionally Powerup or Key

Points: 7000 (Regular Waves), 1 (Jellyfish King)

Description: Jellyfishes are animals native to Epsilon Thalassus. They either swim around peacefully, or dive. They are used as an attack in the Jellyfish King boss fight. The Jellyfish King used to be their ruler, until a Chick hijacked it in search of the Blade of Revolution.

Appearance: They are green jellyfishes.

Editions don't change them at all.

Squid

Squid

Health:
50000
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: occasionally Powerup or Key

Points: 50000

Description: Squids are animals native to Epsilon Thalassus. Their entire body is never seen, instead, they appear as tentacles. They will keep spreading out, until they reach a point where they stop. Once they receive damage, they will slightly retreat.

Appearance: They are purple tentacles with green spots on them.

Editions don't change them at all.

Submarine Chicken

SubmarineChicken

Health:
5000
Rarity:
Semi-common (only on Epsilon Thalassus)
Weakness:
None
Strengths:
None
Attack:
Ocasionally shoot a torpedo to the left

Reward: occasionally Powerup or Key

Points: 9000

Description: Some of the Chickens decided that they won't wear diving helmets on their underwater mission, and instead build a submarine specifically for use on underwater missions. While inside the submarine, the Chicken is able to shoot torpedoes to the left side of the screen, which can be dangerous. Because of their very specific use, the Chicken Submarines are used very rarely, having been used so far only in two waves. They only appear in Waves 33 and 38.

Appearance: They are the "pudgy" breed of Chickens inside a submarine that's loosely based off a Chicken, with parts that resemble a comb, a wing, and a foot. When half of its health is depleted, the metal parts will crunch.

Editions don't change them at all.

Crystal

Crystal

Health:
6000
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: None

Points: 25000 + 2500 every crack (Regular Waves), 1 (Heart of Darkness)

Description: Crystals are obstacles present all over Gamma Chthon. They formed in its underground tunnels over millions of years, thanks to the nearby sun's extreme heat. They are used as an attack in the Heart of Darkness boss fight. They will crack six times before they explode, when they reach 5100 health, 4200 health, 3300 health, 2400 health, 1600 health, and 800 health.

Appearance: They are crystals of different colors that will gradually break more and more.

Editions do not alter them.

Plant

Plant

Health:
1000
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: 10 Pollen (Wave 51), 5 Pollen (Wave 58)

Points: 50 + 5000 for every pollen

Description: Plants are, well, plants, that were able to withstand the extreme climate of Gamma Chthon inside of its underground tunnels. They store pollen in their flowers. When their flowers are attacked, they swell up more and more, until they pop, releasing the pollen inside. The first encountered Plant will have 10 Pollen stored inside of its flower, while the later Plants will only have five.

Appearance: They are Plants. The first Plant is all blue, while the other ones have green stems and purple flowers and pollen.

Editions do not alter them.

Bubble

Bubble

Health:
Invincible
Rarity:
Very Rare
Weakness:
None
Strenghts:
None
Attack:
None

Reward: The enemy inside them

Points: None

Description: Bubbles are special obstacles, used only in Wave 68. Inside of a bubble, an enemy can't be damaged with normal weapons, however AoE effects (Missile, ICBM,Bird-Flu Gun and Barbequer) will still reach them. The only way to get rid of a bubble is to destroy the enemies near it which don't have bubbles.

Appearance: They're just bubbles. The editions don't affect them directly.

Ice Comet

AsteroidCI5

Health:
10
Rarity:
Rare
Weakness:
None
Strenghts:
None
Attack:
Big ones and medium ones split into smaller ones

Reward: 1 Coin and occasionally Powerup (non-boss waves, only big ones)

Points: 1 (Ice Golem), 10 * (Wave - 70) + 490 (Small), 990 (Medium), or 1990 (Big)

Description: Ice Comets resemble Supernova Chunks from Ultimate Omelette. They're present on Eta Astropelecae, where they are only used in three waves. Once destroyed, they split into smaller ones, just like the Supernova Chunks. They will also split if they hit the ground. They are used in three waves, one of which is the Ice Golem boss fight.

Appearance: They're huge icy rocks.

Frozen Chick

FrozenChick

Health:
1000
Rarity:
Rare
Weakness:
None
Strengths:
None
Attack:
None

Reward: None

Points: 1

Description: Those poor Chicks have been frozen over while having to endure the unforgiving climate of Eta Astropelecae, and have been reduced to nothing more but an obstacle, used as a weapon on the Ice Golem boss fight. While in this state, they can't attack you. Debuts in Wave 80.

Appearance: They are Chicks that have been frozen over.

Editions don't change their appearance.

Barrier

BarrierLV1BarrierLV2BarrierLV3BarrierDoubleLV1BarrierDoubleLV2BarrierEgg

Health:
400 + Chapter * 100 (Regular LV1)
900 + Chapter * 100 (Regular LV2, Double LV1)
1900 + Chapter * 100 (Regular LV3, Double LV2)
5900 + Chapter * 100 (Egg)
Rarity:
Common
Weakness:
Positron Stream(except for Egg Barriers)
Strenghts:
Corn Shotgun, Bird-Flu Gun(except for Egg Barriers)
Attack:
Most of the time none, Egg Barriers might be bonded with lasers to enemies

Reward: occasionally Powerup or Key

Points: 10000 (Regular LV1, Double LV1), 12000 (Regular LV2, Double LV2), 15000 (Regular LV3), 25000 (Egg)

Description: Barriers are obstacles which are often used to protect enemies. There are six different types: Regular LV1, Regular LV2, Regular LV3, Double LV1, Double LV2, and Egg. Barriers don't count in the wave progress bar, and so destroying them is not required to complete a wave. After all enemies are destroyed, the barriers will poof. They have a splash damage limit of 500, so they can't be easily destroyed with the ICBM or Missiles. They debut in Wave 3.

Appearance: They're metal barriers with either a diode (Egg Barriers) or a circle with 16 diodes (other Barriers) mounted on them. The diode on the Egg Barrier will change color, depending on the remaining health of the barrier. Once their health is depleted to 67%, it will turn yellow, and once their health is depleted to 33%, it will turn red. The other Barriers show it more precisely, as individual diodes will turn off as its health gets depleted more and more.

The editions do not affect them.

Bosses

Military Chicken

Militarychicken

Health:
80000 (Chapter 2), 125000 (Brothers Reunited)
Weakness:
Lightning Fryer
Strenghts:
Positron Stream
Attack:
Grenade Throw, then Knife Throw

Reward: 10-12 different units of Food, Powerup

Points: 50000 (Chapter 2), 125000 (Brothers Reunited)

Description: The Military Chicken has returned after its long absence, and it got heavily upgraded. It has the same attacks in both encounters: Grenade Throw, where it throws four grenades down, and Knife Throw, where it throws a pair of knives at you. In the Brothers Reunited fight, it does it much faster compared to the first encounter.

Appearance: It's a Big Chicken of the "military" breed. It wears military attire, including a shirt, shoes, and a hat. It is armed with four grenades and two knives. It will constantly look around the level.

In the Christmas edition, it turns into a snowman with a red hat, armed with carrots and cones. In the Halloween edition, they become living jack-o'-lanterns wearing a trillby. Their knives turn into pitchforks, and their grenades turn into corncobs.

Party Chicken

Clownchicken

Health:
100000 (Chapter 3), 125000 (Brothers Reunited)
Weakness:
Corn Shotgun, Bird-Flu Gun
Strenghts:
Neutron Gun, Photon Swarm, Plasma Rifle, Hypergun
Attack:
Waste Throw, Spread Waste, then Waste Throw

Reward: 10-12 different units of Food, Powerup

Points: 75000 (Chapter 3), 125000 (Brothers Reunited)

Description: The Party Chicken is the long lost brother of the Military Chicken who has finally returned. It has a slightly more complex pattern. First, it flies from the top left corner to the bottom right corner of the screen, using Waste Throw, in which it throws big white waste in random directions, on its way. It does it again, this time flying from the top right corner to the bottom left corner. After it's done with that, it will dive from the top corner of the screen and stop higher up, still onscreen. It will then use Spread Waste, in which it shoots 16 white wastes at once, spaced equally from each other. It will then keep using Waste Throw, and it will fly around to random points on the screen until it dies. It is unchanged in the Brothers Reunited fight.

Appearance: It's a Big Chicken of the "military" breed. It wears blue clothes and hat with colorful dots placed on them. It also has rosy cheeks, and it's the only Chicken of the "military" breed not to have an angry expression.

In the Christmas edition, it's made out of ice, while in the Halloween edition, it wears a white sheet with cut out holes for eyes and beak.

Jellyfish King

JellyfishKing

Health:
120000
Weakness:
Lightning Fryer
Strenghts:
None
Attack:
Straight Neutrons, Head Dive, then Spread Neutrons

Reward: 10-12 Coins, Atomic Powerup

Points: 140000

Description: The Jellyfish King is the ruler of Jellyfishes on Epsilon Thalassus. It was hijacked by a Chick to attack you, and to find the Blade of Revolution. It starts off the fight with Straight Neutrons, where it points its tentacles to the left, and fires red neutrons from them four times to the left. After that, it will leave the screen through the top border, and perform the Head Dive attack, where it dives to the left, spawning eight Jellyfishes. It then appears from the right side of the screen, points its tentacles to the left, and performs the Spread Neutrons attack, where it shoots red neutrons out of the tentacles eight times in different directions. It then goes back up and reappears from the bottom of the screen, starting the pattern again. A Satellite spawns both at the start and at the end of the fight.

Appearance: It's a huge purple jellyfish with a Chick on top of it, which has implanted a mind control machine on it.

In the Christmas edition, the Chick is covered up with a santa hat, while in the Halloween edition, it doesn't change at all.

Henperor's Apprentice

Henperorsapprentice

Health:
140000
Weakness:
Ion Blaster,Laser Cannon,Vulcan Chaingun,Barbequer,ICBM
Strenghts:
Corn Shotgun,Bird-Flu Gun
Attack:
Forcefield, then Penta Lasers, then Gravity Well

Reward: 10-12 different units of Food, Atomic Powerup

Points: 140000

Description: The Henperor's Apprentice is another type of Big Chicken that appears in this game. It will arrive from the bottom of the screen, and stay in the center. It starts off the fight with Forcefield, where it summons a red laser forcefield around it for few seconds. It will then use Penta Lasers, in which it shoots five lasers spaced equally from each other, and rotates them counterclockwise. It ends its pattern with Gravity Well, where it rotates the player.

Appearance: It's a Big Chicken of the "military" breed, wearing clothing that makes it resemble Darth Vader from Star Wars.

In the Christmas edition, it has christmas lights attached to it, while in the Halloween edition, it becomes a skeleton.

Heart of Darkness

HeartOfDarkness

Health:
160000
Weakness:
Positron Stream
Strenghts:
None
Attack:
Pollen Throw, Crystal Sword, then Crystal Shield

Reward: 10-12 Coins, Gift every 25%

Points: 120000

Description: The Heart of Darkness is a mysterious being residing in the depths of Gamma Chthon. It protects the Source of Power from you. First, it uses Pollen Throw, where it throws six purple pollen. After that, it uses Crystal Sword, in which it spawns a huge crystal that makes it harder for you to attack it. It ends with pattern with Crystal Shield, in which it spawns five crystals to protect itself. A Satellite spawns both at the start and at the end of the fight.

Appearance: It's a huge red pumping heart.

Editions don't affect it.

Ice Golem

IceGolem

Health:
200000 (1000 for each cube)
Weakness:
Ion Blaster, Laser Cannon, Vulcan Chaingun, ICBM, Barbequer
Strenghts:
Riddler, Boron Railgun, Utensil Poker, Microgun
Attack:
Spread Lightning (opening attack), then Chick Storm, Comet Storm, and Multi Lightning.

Reward: occasionally Gift

Points: 200000 (1000 for each cube)

Description: The Ice Golem is a mysterious being residing at the end of Eta Astropelecae. It protects the Thingamajig of Vagueness from you. It's made out of 200 cubes. First, it uses Spread Lightning, in which it shoots six lightnings at once, two to the right, two to the left, and two up. After that, it uses Chick Storm, in which it spawns 20 Frozen Chicks. After that, it uses Comet Storm, in which it summons 10 Ice Comets. It ends its pattern with Multi Lightning, in which it fires six lightning strikes going straight down in different locations. After this attack, it goes back to Chick Storm. A Satellite spawns both at the start and at the end of the fight. It is resistant to splash damage, as weapons such as Missiles can only deal 100 damage to the parts of it.

Appearance: It's a being resembling a Chicken, made out of 200 cubes.

Editions don't affect it.

Giant Robotic Space Crab v2.0

CI5 SpaceCrab

Health:
275000
Weakness:
Neutron Gun, Photon Swarm, Plasma Rifle, Hypergun
Strenghts:
Corn Shotgun, Bird-Flu Gun
Attack:
Forcefield, then Sunball Throw 12 times.

Reward: 12-15 Coins, when 20%, 60% and 100% is reached, it drops an [[[Atomic Powerup]], and when 40% and 80% is reached, it drops a Gift.

Points: 275000

Description:The Space Crab V2.0 is a new and improved version of the old Space Crab that has somehow made its way to the Milky Way. This version doesn't get as complex as the Space Crabs from Ultimate Omelette, but it still can be difficult. First, it uses the Forcefield attack, in which it summons a laser forcefield around itself for few seconds. Then, it uses Sunball Throw, where it throws a sunball at you using one of its arms, one at a time. The fireballs can get confusing, so watch out! It'll throw 12 of them. Once it's done, it'll fire up its forcefield again, and the pattern repeats.

Appearance: It's an "improved" Space Crab. The last defeat was most likely devastating, which could explain why it's so different. The head part has one regular green "eye" and a red one with a different design, and four red liquid containers above it. Every time 20% of its health is depleted, one container gets destroyed. It also has four arms for throwing fireballs, which use a different design. Its metal parts are black with some green sprinkled on the top part of the head.

The Christmas edition turns the top part into red and green ice cream, while the Halloween edition leaves it unchanged.

Hen House

HenHouse

Health:
300000
Weakness:
Riddler, Boron Railgun, Utensil Poker, Microgun
Strenghts:
Corn Shotgun, Bird-Flu Gun
Attack:
Chick Wobble, Corncob Launch, Chicken Wobble, and Forcefield

Reward: Every 20% a Gift and an Atomic Powerup, when 40% reached Satellite

Points: 300000

Description: The Hen House is a building made by Chickens that resides on Earth. It tries to stop you from mounting the Humanity's Greatest Fan. First, it uses Chick Wobble, in which it deploys 24 Chicks. After that, it uses Corncob Launch, in which it launches eight Corncobs. Its third attack is Chicken Wobble, in which it summons 28 Metal-suit Chickens. It finishes off its pattern with Forcefield, where it summons a blue laser forcefield around itself. A Satellite spawns both at the start and at the end of the fight, and when its health reaches 40%.

Appearance: It's a coop made out of wood.

The Christmas edition turns it into a gingerbread house, while the Halloween edition adds blood splatters on it.

Henterprise

Henterprise

Health:
60000 (Chapter 1), 180000 (Chapter 7), 1000000 (Chapter 12)
Weakness:
None
Strenghts:
Neutron Gun, Photon Swarm, Plasma Rifle, Hypergun
Attack:
Red Laser (used once), Purple Lasers (used once), Black Feathers, Egg Launch, Chick Wobble (Chapter 1)
Red Laser (at the beginning and after switching sides), Black Feathers, Blue Ions, Chick Wobble (Chapter 7)
Red Laser (at the beginning and after switching sides), Black Feathers, (Sun Fireball or Egg Launch), Chicken Wobble (Chapter 12, Phase 1 & 3)
Red Laser (after switching sides), Black Feathers, (Sun Fireball or Blue Ions), Chicken Wobble (Chapter 12, Phase 2 & 4)
Purple Lasers (Chapter 12, Phase 5)

Reward: Lots of powerups and a Satellite for every 25% (Chapter 7), Lots of Powerups and a Satellite for every 20% (Chapter 12)

Points: 25000 (Chapter 1), 180000 (Chapter 7), 1000000 (Chapter 12)

Description: The Henterprise is the final boss of the game. It first appeared in Chapter 1. It starts the fight with Red Laser, where it shoots a huge red laser. After that, it uses Purple Lasers, in which it shoots purple lasers out of its eight laser cannons. Those were its starting attacks in this encounter, and it won't use them again. Its regular pattern starts with Black Feathers, in which it shoots 20 Feathers at you. After that, it uses Egg Launch, in which it shoots eggs out of its laser cannons 5-10 times. It ends its pattern with Chick Wobble, in which it deploys 32 Chicks.

In the second encounter, it first uses Red Laser. Then, it starts its regular pattern, which consists of Black Feathers, Blue Ions, in which it shoots eight blue ions from its laser cannons, and Chick Wobble. Every 25%, a blueish mini-explosion will appear, and it will drop four powerups and a Satellite. Once it reaches 50%, it will switch sides. On the other side, it will first use Red Laser, then come back to its regular pattern.

The final encounter consists of five phases. In the first phase, it will first use Red Laser. After that, it starts its regular pattern, which consists of Black Feathers, either Egg Launch or Sun Fireballs, in which it shoots 2-5 sun fireballs, and Chicken Wobble, which is identical to Chick Wobble, but it deploys Metal-suit Chickens instead of Chicks. Every 20%, a blueish mini-explosion will appear, and it will drop four powerups and a Satellite, and go into a new phase. The second phase has it arrive from the left side of the screen, use Red Laser, and use a new pattern, which consists of Black Feathers, either Blue Ions or Sun Fireballs, and Chicken Wobble. The third phase is identical to the first one, except it has it arrive from the bottom border of the screen. The fourth phase is identical to the second one, except it has it arrive from the right side of the screen. The fifth and final phase has it arrive from the top of the screen again. It will first use Red Laser, then go constantly use Purple Lasers, until it's destroyed.

Appearance: It's a large battleship made out of metal, and it's also the biggest boss to date. It consists of the flat saucer-shaped hull, measuring ~50,000 kilometers in diameter, and of the two engines attached to its back, with huge metallic chicken legs protruding below them. A yolk is placed on top of the hull, as it's likely its power source.

The Christmas edition has it receive a huge make over. The metal it is made out of is now brighter. The lights on the hull now display a message - ⋆ Merry Xmas! ⋆. The yolk is now green, and the main satellite dish and the laser cannons are coated with gold. The hull is now also decorated with mistletoes, and the yolk has a green bow attached to it. The Halloween edition, meanwhile, doesn't change it as much. It only attaches cobwebs to the main satellite dish and the parts near it.