Boron Railgun is a weapon introduced in Ultimate Omelette, and your starting weapon in that game. It's the successor of the Vulcan Chaingun. This page describes the version seen in Chicken Invaders Universe.
It accelerates superheated metalloid chunks faster than anything else. The firerate at the beginning is decent, and it speeds up with increasing power levels. Projectiles travel extremely fast, but their spread is limited to strictly forward-only. Its damage increases significantly as its temperature rises, with the bolts changing color from red to light yellow. Accumulator is recommended for this as it freezes the overheat gauge. Fire until you get to high heat, then use the Accumulator. This way, the Boron Railgun will keep itself at high damage and you can take out enemies and bosses with ease.
In Universe, it's unlocked from Tier 2.
Pros
Very high max damage.
High DPS - hits 30,000 even on ⚡10.
Fast firerate.
Very fast projectiles.
Doesn't use up much reactor power.
Cons
No spread.
Requires high heat to be used effectively.
This, however, can be alleviated with the Accumulator booster. Fire on normal mode until your overheat bar fills up (not too high - around 95% is ideal), and then use the Accumulator quickly. Make sure you save enough charge in the Accumulator for maximum efficiency.
It's a member of the Metal group, so it has its weaknesses and strengths.
Like other weapons, the Boron Railgun exists as an item that can be bought either in the Galactic Store or at Heroware stores. Its price in the galactic shop is 150 , and upgrades cost 4350 in total, with each one costing more than the previous one. Without upgrading, it weighs 260kg and uses up 170 KW of energy. After fully upgrading, it weighs 685kg and uses up 225 KW of energy.
Power Levels[]
This weapon has 13 power levels.
Image
Name
Description
Level 0 (⚡0)
The power level you start with.
Projectiles: One Weak from the tip Min damage per volley: 135 (1x135) Max damage per volley: 243 (1x243) Firerate (Base/Overdrive): 6.9/s / 10.34/s Overheat time (Base/Overdrive): 10.5s / 7s Min damage per second (Base/Overdrive): 931 / 1397 Max damage per second (Base/Overdrive): 1676 / 2514
Level 1 (⚡1)
Projectiles: Two Weak from the front weapon pods
Min damage per volley: 270 (2x135) Max damage per volley: 486 (2x243) Firerate (Base/Overdrive): 7.14/s / 10.71/s Overheat time (Base/Overdrive): 9.9s / 6.6s Min damage per second (Base/Overdrive): 1929 / 2893 Max damage per second (Base/Overdrive): 3471 / 5207
Level 2 (⚡2)
Projectiles: Three Weak from the tip and the wings
Min damage per volley: 405 (3x135) Max damage per volley: 729 (3x243) Firerate (Base/Overdrive): 7.41/s / 11.11/s Overheat time (Base/Overdrive): 9.3s / 6.2s Min damage per second (Base/Overdrive): 3000 / 4500 Max damage per second (Base/Overdrive): 5400 / 8100
Level 3 (⚡3)
Projectiles: Four Weak from the front weapon pods and wings
Min damage per volley: 540 (4x135) Max damage per volley: 972 (4x243) Firerate (Base/Overdrive): 7.69/s / 11.54/s Overheat time (Base/Overdrive): 8.7s / 5.8s Min damage per second (Base/Overdrive): 4154 / 6231 Max damage per second (Base/Overdrive): 7477 / 11215
Level 4 (⚡4)
Projectiles: One Medium from the front left weapon pod and three Weak from the front right weapon pod and wings
Min damage per volley: 605 (1x200 + 3x135) Max damage per volley: 1089 (1x360 + 3x243) Firerate (Base/Overdrive): 8/s / 12/s Overheat time (Base/Overdrive): 8.1s / 5.4s Min damage per second (Base/Overdrive): 4840 / 7260 Max damage per second (Base/Overdrive): 8712 / 13068
Level 5 (⚡5)
Projectiles: Two Medium from the front weapon pods and two Weak from the wings
Min damage per volley: 670 (2x200 + 2x135) Max damage per volley: 1206 (2x360 + 2x243) Firerate (Base/Overdrive): 8.33/s / 12.5/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 5583 / 8375 Max damage per second (Base/Overdrive): 10050 / 15075
Level 6 (⚡6)
Projectiles: One Weak from the right wing, three Medium from the front weapon pods and the left wing
Min damage per volley: 735 (3x200 + 1x135) Max damage per volley: 1323 (3x360 + 1x243) Firerate (Base/Overdrive): 8.7/s / 13.04/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 6391 / 9587 Max damage per second (Base/Overdrive): 11504 / 17257
Level 7 (⚡7)
Projectiles: Four Medium from the front weapon pods and wings
Min damage per volley: 800 (4x200) Max damage per volley: 1440 (4x360) Firerate (Base/Overdrive): 9.09/s / 13.64/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 7273 / 10909 Max damage per second (Base/Overdrive): 13091 / 19636
Level 8 (⚡8)
Projectiles: One Strong from the front left weapon pod and three Medium from the front right weapon pod and wings
Min damage per volley: 865 (1x265 + 3x200) Max damage per volley: 1557 (1x477 + 3x360) Firerate (Base/Overdrive): 9.52/s / 14.29/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 8238 / 12357 Max damage per second (Base/Overdrive): 14829 / 22243
Level 9 (⚡9)
Projectiles: Two Strong from the front weapon pods and two Medium from the wings
Min damage per volley: 930 (2x265 + 2x200) Max damage per volley: 1674 (2x477 + 2x360) Firerate (Base/Overdrive): 10/s / 15/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 9300 / 13950 Max damage per second (Base/Overdrive): 16740 / 25110
Level 10 (⚡10)
Projectiles: Four Strong from the front weapon pods and wings
Min damage per volley: 1060 (4x265) Max damage per volley: 1908 (4x477) Firerate (Base/Overdrive): 10.53/s / 15.79/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 11158 / 16737 Max damage per second (Base/Overdrive): 20084 / 30126
Level 11 (⚡20)
Projectiles: Five Strong from the tip, front weapon pods and wings
Min damage per volley: 1325 (5x265) Max damage per volley: 2385 (5x477) Firerate (Base/Overdrive): 10.53/s / 15.79/s Overheat time (Base/Overdrive): 7.5s / 5s Min damage per second (Base/Overdrive): 13947 / 20921 Max damage per second (Base/Overdrive): 25105 / 37658
Projectiles[]
This weapon has three types of projectiles.
Image
Name
Damage
Description
Weak
135-243
Used in: early power levels (until the 7th)
Behavior: goes forward
Medium
200-360
Used in: intermediate power levels (from 4th to 9th)
Behavior: goes forward
Strong
265-477
Used in: later power levels (from 8th)
Behavior: goes forward
Trivia[]
The internal name for this weapon's files is "machine gun", referencing its similarities to one.
Ion Blaster Gift • Neutron Gun Gift • Laser Cannon Gift • Vulcan Chaingun Gift • Lightning Fryer Gift • Plasma Rifle Gift • Utensil Poker Gift • Boron Railgun Gift • Photon Swarm Gift • Positron Stream Gift • Hypergun Gift • Riddler Gift • Corn Shotgun Gift • Atomic Powerup
Ion Blaster Gift • Neutron Gun Gift • Laser Cannon Gift • Vulcan Chaingun Gift • Lightning Fryer Gift • Plasma Rifle Gift • Utensil Poker Gift • Boron Railgun Gift • Photon Swarm Gift • Positron Stream Gift • Atomic Powerup